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authorKeith Whitwell <keith@tungstengraphics.com>2003-07-17 13:43:59 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2003-07-17 13:43:59 +0000
commit6dc85575000127630489b407c50a4b3ea87c9acb (patch)
treec79b24b7059577caf8201eeb7a42a6890721f52b /src/mesa/main/macros.h
parent44c699949ac09459771304a8aec8f2fc622057fb (diff)
Merge Jose's documentation and core Mesa changes from embedded branch
Diffstat (limited to 'src/mesa/main/macros.h')
-rw-r--r--src/mesa/main/macros.h277
1 files changed, 172 insertions, 105 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 9f326a0093..fcb63f53f2 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -1,3 +1,7 @@
+/**
+ * \file macros.h
+ * A collection of useful macros.
+ */
/*
* Mesa 3-D graphics library
@@ -24,60 +28,56 @@
*/
-/*
- * A collection of useful macros.
- */
-
#ifndef MACROS_H
#define MACROS_H
#include "imports.h"
-/*
- * Integer / float conversion for colors, normals, etc.
+/**
+ * \name Integer / float conversion for colors, normals, etc.
*/
+/*@{*/
-/* Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
+/** Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)]
-/* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
+/** Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F))
-/* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
+/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
-/* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
+/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
-/* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
+/** Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
-/* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
+/** Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
#define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F))
-
-/* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
+/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
-/* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
+/** Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
-/* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
+/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
-/* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
+/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
-/* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
+/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
-/* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
+/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
/* causes overflow:
#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
*/
@@ -103,52 +103,41 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
us = ( (GLushort) IROUND( (f) * 65535.0F) )
-/* Stepping a GLfloat pointer by a byte stride
- */
+/** Stepping a GLfloat pointer by a byte stride */
#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
+/** Stepping a GLuint pointer by a byte stride */
#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
+/** Stepping a GLubyte[4] pointer by a byte stride */
#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
+/** Stepping a GLchan[4] pointer by a byte stride */
#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i))
+/** Stepping a GLchan pointer by a byte stride */
#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i))
+/** Stepping a \p t pointer by a byte stride */
#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i))
-#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0
-#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
-#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
+/**********************************************************************/
+/** \name 4-element vector operations */
+/*@{*/
+/** Zero */
+#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
+/** Test for equality */
#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \
(a)[1] == (b)[1] && \
(a)[2] == (b)[2] && \
(a)[3] == (b)[3])
-#define TEST_EQ_3V(a,b) ((a)[0] == (b)[0] && \
- (a)[1] == (b)[1] && \
- (a)[2] == (b)[2])
-
+/** Test for equality (unsigned bytes) */
#if defined(__i386__)
#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC))
#else
#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC)
#endif
-
-
-/* Copy short vectors: */
-#define COPY_2V( DST, SRC ) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
-} while (0)
-
-#define COPY_3V( DST, SRC ) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
- (DST)[2] = (SRC)[2]; \
-} while (0)
-
+/** Copy a 4-element vector */
#define COPY_4V( DST, SRC ) \
do { \
(DST)[0] = (SRC)[0]; \
@@ -157,19 +146,7 @@ do { \
(DST)[3] = (SRC)[3]; \
} while (0)
-#define COPY_2V_CAST( DST, SRC, CAST ) \
-do { \
- (DST)[0] = (CAST)(SRC)[0]; \
- (DST)[1] = (CAST)(SRC)[1]; \
-} while (0)
-
-#define COPY_3V_CAST( DST, SRC, CAST ) \
-do { \
- (DST)[0] = (CAST)(SRC)[0]; \
- (DST)[1] = (CAST)(SRC)[1]; \
- (DST)[2] = (CAST)(SRC)[2]; \
-} while (0)
-
+/** Copy a 4-element vector with cast */
#define COPY_4V_CAST( DST, SRC, CAST ) \
do { \
(DST)[0] = (CAST)(SRC)[0]; \
@@ -178,6 +155,7 @@ do { \
(DST)[3] = (CAST)(SRC)[3]; \
} while (0)
+/** Copy a 4-element unsigned byte vector */
#if defined(__i386__)
#define COPY_4UBV(DST, SRC) \
do { \
@@ -194,21 +172,7 @@ do { \
} while (0)
#endif
-#define COPY_2FV( DST, SRC ) \
-do { \
- const GLfloat *_tmp = (SRC); \
- (DST)[0] = _tmp[0]; \
- (DST)[1] = _tmp[1]; \
-} while (0)
-
-#define COPY_3FV( DST, SRC ) \
-do { \
- const GLfloat *_tmp = (SRC); \
- (DST)[0] = _tmp[0]; \
- (DST)[1] = _tmp[1]; \
- (DST)[2] = _tmp[2]; \
-} while (0)
-
+/** Copy a 4-element float vector */
#define COPY_4FV( DST, SRC ) \
do { \
const GLfloat *_tmp = (SRC); \
@@ -219,7 +183,7 @@ do { \
} while (0)
-
+/** Copy \p SZ elements into a 4-element vector */
#define COPY_SZ_4V(DST, SZ, SRC) \
do { \
switch (SZ) { \
@@ -230,12 +194,15 @@ do { \
} \
} while(0)
+/** Copy \p SZ elements into a homegeneous (4-element) vector, giving
+ * default values to the remaining */
#define COPY_CLEAN_4V(DST, SZ, SRC) \
do { \
ASSIGN_4V( DST, 0, 0, 0, 1 ); \
COPY_SZ_4V( DST, SZ, SRC ); \
} while (0)
+/** Subtraction */
#define SUB_4V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
@@ -244,6 +211,7 @@ do { \
(DST)[3] = (SRCA)[3] - (SRCB)[3]; \
} while (0)
+/** Addition */
#define ADD_4V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] + (SRCB)[0]; \
@@ -252,6 +220,7 @@ do { \
(DST)[3] = (SRCA)[3] + (SRCB)[3]; \
} while (0)
+/** Element-wise multiplication */
#define SCALE_4V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] * (SRCB)[0]; \
@@ -260,6 +229,7 @@ do { \
(DST)[3] = (SRCA)[3] * (SRCB)[3]; \
} while (0)
+/** In-place addition */
#define ACC_4V( DST, SRC ) \
do { \
(DST)[0] += (SRC)[0]; \
@@ -268,6 +238,7 @@ do { \
(DST)[3] += (SRC)[3]; \
} while (0)
+/** Element-wise multiplication and addition */
#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
do { \
(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
@@ -276,6 +247,7 @@ do { \
(DST)[3] += (SRCA)[3] * (SRCB)[3]; \
} while (0)
+/** In-place scalar multiplication and addition */
#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
do { \
(DST)[0] += S * (SRCB)[0]; \
@@ -284,6 +256,7 @@ do { \
(DST)[3] += S * (SRCB)[3]; \
} while (0)
+/** Scalar multiplication */
#define SCALE_SCALAR_4V( DST, S, SRCB ) \
do { \
(DST)[0] = S * (SRCB)[0]; \
@@ -292,7 +265,7 @@ do { \
(DST)[3] = S * (SRCB)[3]; \
} while (0)
-
+/** In-place scalar multiplication */
#define SELF_SCALE_SCALAR_4V( DST, S ) \
do { \
(DST)[0] *= S; \
@@ -301,10 +274,56 @@ do { \
(DST)[3] *= S; \
} while (0)
+/** Assignment */
+#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
+do { \
+ V[0] = V0; \
+ V[1] = V1; \
+ V[2] = V2; \
+ V[3] = V3; \
+} while(0)
-/*
- * Similarly for 3-vectors.
- */
+/*@}*/
+
+
+/**********************************************************************/
+/** \name 3-element vector operations*/
+/*@{*/
+
+/** Zero */
+#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
+
+/** Test for equality */
+#define TEST_EQ_3V(a,b) ((a)[0] == (b)[0] && \
+ (a)[1] == (b)[1] && \
+ (a)[2] == (b)[2])
+
+/** Copy a 3-element vector */
+#define COPY_3V( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+ (DST)[2] = (SRC)[2]; \
+} while (0)
+
+/** Copy a 3-element vector with cast */
+#define COPY_3V_CAST( DST, SRC, CAST ) \
+do { \
+ (DST)[0] = (CAST)(SRC)[0]; \
+ (DST)[1] = (CAST)(SRC)[1]; \
+ (DST)[2] = (CAST)(SRC)[2]; \
+} while (0)
+
+/** Copy a 3-element float vector */
+#define COPY_3FV( DST, SRC ) \
+do { \
+ const GLfloat *_tmp = (SRC); \
+ (DST)[0] = _tmp[0]; \
+ (DST)[1] = _tmp[1]; \
+ (DST)[2] = _tmp[2]; \
+} while (0)
+
+/** Subtraction */
#define SUB_3V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
@@ -312,6 +331,7 @@ do { \
(DST)[2] = (SRCA)[2] - (SRCB)[2]; \
} while (0)
+/** Addition */
#define ADD_3V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] + (SRCB)[0]; \
@@ -319,6 +339,7 @@ do { \
(DST)[2] = (SRCA)[2] + (SRCB)[2]; \
} while (0)
+/** In-place scalar multiplication */
#define SCALE_3V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] * (SRCB)[0]; \
@@ -326,6 +347,7 @@ do { \
(DST)[2] = (SRCA)[2] * (SRCB)[2]; \
} while (0)
+/** In-place element-wise multiplication */
#define SELF_SCALE_3V( DST, SRC ) \
do { \
(DST)[0] *= (SRC)[0]; \
@@ -333,6 +355,7 @@ do { \
(DST)[2] *= (SRC)[2]; \
} while (0)
+/** In-place addition */
#define ACC_3V( DST, SRC ) \
do { \
(DST)[0] += (SRC)[0]; \
@@ -340,6 +363,7 @@ do { \
(DST)[2] += (SRC)[2]; \
} while (0)
+/** Element-wise multiplication and addition */
#define ACC_SCALE_3V( DST, SRCA, SRCB ) \
do { \
(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
@@ -347,6 +371,7 @@ do { \
(DST)[2] += (SRCA)[2] * (SRCB)[2]; \
} while (0)
+/** Scalar multiplication */
#define SCALE_SCALAR_3V( DST, S, SRCB ) \
do { \
(DST)[0] = S * (SRCB)[0]; \
@@ -354,6 +379,7 @@ do { \
(DST)[2] = S * (SRCB)[2]; \
} while (0)
+/** In-place scalar multiplication and addition */
#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \
do { \
(DST)[0] += S * (SRCB)[0]; \
@@ -361,6 +387,7 @@ do { \
(DST)[2] += S * (SRCB)[2]; \
} while (0)
+/** In-place scalar multiplication */
#define SELF_SCALE_SCALAR_3V( DST, S ) \
do { \
(DST)[0] *= S; \
@@ -368,6 +395,7 @@ do { \
(DST)[2] *= S; \
} while (0)
+/** In-place scalar addition */
#define ACC_SCALAR_3V( DST, S ) \
do { \
(DST)[0] += S; \
@@ -375,56 +403,103 @@ do { \
(DST)[2] += S; \
} while (0)
-/* And also for 2-vectors
- */
+/** Assignment */
+#define ASSIGN_3V( V, V0, V1, V2 ) \
+do { \
+ V[0] = V0; \
+ V[1] = V1; \
+ V[2] = V2; \
+} while(0)
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name 2-element vector operations*/
+/*@{*/
+
+/** Zero */
+#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0
+
+/** Copy a 2-element vector */
+#define COPY_2V( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+} while (0)
+
+/** Copy a 2-element vector with cast */
+#define COPY_2V_CAST( DST, SRC, CAST ) \
+do { \
+ (DST)[0] = (CAST)(SRC)[0]; \
+ (DST)[1] = (CAST)(SRC)[1]; \
+} while (0)
+
+/** Copy a 2-element float vector */
+#define COPY_2FV( DST, SRC ) \
+do { \
+ const GLfloat *_tmp = (SRC); \
+ (DST)[0] = _tmp[0]; \
+ (DST)[1] = _tmp[1]; \
+} while (0)
+
+/** Subtraction */
#define SUB_2V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
(DST)[1] = (SRCA)[1] - (SRCB)[1]; \
} while (0)
+/** Addition */
#define ADD_2V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] + (SRCB)[0]; \
(DST)[1] = (SRCA)[1] + (SRCB)[1]; \
} while (0)
+/** In-place scalar multiplication */
#define SCALE_2V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] * (SRCB)[0]; \
(DST)[1] = (SRCA)[1] * (SRCB)[1]; \
} while (0)
+/** In-place addition */
#define ACC_2V( DST, SRC ) \
do { \
(DST)[0] += (SRC)[0]; \
(DST)[1] += (SRC)[1]; \
} while (0)
+/** Element-wise multiplication and addition */
#define ACC_SCALE_2V( DST, SRCA, SRCB ) \
do { \
(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
(DST)[1] += (SRCA)[1] * (SRCB)[1]; \
} while (0)
+/** Scalar multiplication */
#define SCALE_SCALAR_2V( DST, S, SRCB ) \
do { \
(DST)[0] = S * (SRCB)[0]; \
(DST)[1] = S * (SRCB)[1]; \
} while (0)
+/** In-place scalar multiplication and addition */
#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \
do { \
(DST)[0] += S * (SRCB)[0]; \
(DST)[1] += S * (SRCB)[1]; \
} while (0)
+/** In-place scalar multiplication */
#define SELF_SCALE_SCALAR_2V( DST, S ) \
do { \
(DST)[0] *= S; \
(DST)[1] *= S; \
} while (0)
+/** In-place scalar addition */
#define ACC_SCALAR_2V( DST, S ) \
do { \
(DST)[0] += S; \
@@ -433,14 +508,15 @@ do { \
-/*
+/**
* Linear interpolation
- * NOTE: OUT argument is evaluated twice!
- * NOTE: Be wary of using *coord++ as an argument to any of these macros!
+ *
+ * \note \p OUT argument is evaluated twice!
+ * \note Be wary of using *coord++ as an argument to any of these macros!
*/
#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
-/* Can do better with integer math:
+/* Can do better with integer math
*/
#define INTERP_UB( t, dstub, outub, inub ) \
do { \
@@ -506,58 +582,47 @@ do { \
-/* Assign scalers to short vectors: */
+/** Assign scalers to short vectors */
#define ASSIGN_2V( V, V0, V1 ) \
do { \
V[0] = V0; \
V[1] = V1; \
} while(0)
-#define ASSIGN_3V( V, V0, V1, V2 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
-} while(0)
-
-#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
- V[3] = V3; \
-} while(0)
+/*@}*/
-/* Clamp X to [MIN,MAX]: */
+/** Clamp X to [MIN,MAX] */
#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
-/* Assign X to CLAMP(X, MIN, MAX) */
+/** Assign X to CLAMP(X, MIN, MAX) */
#define CLAMP_SELF(x, mn, mx) \
( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) )
-/* Min of two values: */
+/** Minimum of two values: */
#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
-/* MAX of two values: */
+/** Maximum of two values: */
#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
-/* Dot product of two 2-element vectors */
+/** Dot product of two 2-element vectors */
#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] )
-/* Dot product of two 3-element vectors */
+/** Dot product of two 3-element vectors */
#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] )
-/* Dot product of two 4-element vectors */
+/** Dot product of two 4-element vectors */
#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \
(a)[2]*(b)[2] + (a)[3]*(b)[3] )
+/** Dot product of two 4-element vectors */
#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d))
+/** Cross product of two 3-element vectors */
#define CROSS3(n, u, v) \
do { \
(n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \
@@ -585,5 +650,7 @@ do { \
#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1])
+/*@}*/
+
#endif