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authorIan Romanick <ian.d.romanick@intel.com>2010-10-14 13:28:42 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-10-14 17:16:59 -0700
commit3322fbaf3b5e305ce00c1d08c26965bb98e0cef0 (patch)
tree30aba427f916748177148fb74e495619c527e8a6 /src/mesa/main/mtypes.h
parent4b4284c9c9b472f750663352485290c22f8c3921 (diff)
glsl: Slightly change the semantic of _LinkedShaders
Previously _LinkedShaders was a compact array of the linked shaders for each shader stage. Now it is arranged such that each slot, indexed by the MESA_SHADER_* defines, refers to a specific shader stage. As a result, some slots will be NULL. This makes things a little more complex in the linker, but it simplifies things in other places. As a side effect _NumLinkedShaders is removed. NOTE: This may be a candidate for the 7.9 branch. If there are other patches that get backported to 7.9 that use _LinkedShader, this patch should be cherry picked also.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6702032679..13aa66fc1e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2117,11 +2117,12 @@ struct gl_shader_program
/**
* Per-stage shaders resulting from the first stage of linking.
+ *
+ * Set of linked shaders for this program. The array is accessed using the
+ * \c MESA_SHADER_* defines. Entries for non-existent stages will be
+ * \c NULL.
*/
- /*@{*/
- GLuint _NumLinkedShaders;
- struct gl_shader *_LinkedShaders[2];
- /*@}*/
+ struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
};