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author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-11-16 04:05:54 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-11-16 04:05:54 +0000 |
commit | 847160466cb7d1af55f294578c328b01fb3fd3d3 (patch) | |
tree | 7a85fe8a10af86caf7c94eb193572d08da4eb80e /src/mesa/main/mtypes.h | |
parent | 06185363ddcbd53a7b8b60350e71d9725a1632d5 (diff) |
Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
depthstencil.c provides wrappers for treating depth/stencil buffers either
as regular depth or stencil renderbuffers.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r-- | src/mesa/main/mtypes.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 17978e7135..32ce91c50e 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2243,6 +2243,11 @@ struct gl_framebuffer struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4]; struct gl_renderbuffer *_ColorReadBuffer; + /** The Actual depth/stencil buffers to use. May be wrappers around the + * depth/stencil buffers attached above. */ + struct gl_renderbuffer *_DepthBuffer; + struct gl_renderbuffer *_StencilBuffer; + /** Delete this framebuffer */ void (*Delete)(struct gl_framebuffer *fb); }; |