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authorBrian Paul <brian.paul@tungstengraphics.com>2005-11-16 04:05:54 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-11-16 04:05:54 +0000
commit847160466cb7d1af55f294578c328b01fb3fd3d3 (patch)
tree7a85fe8a10af86caf7c94eb193572d08da4eb80e /src/mesa/main/mtypes.h
parent06185363ddcbd53a7b8b60350e71d9725a1632d5 (diff)
Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 17978e7135..32ce91c50e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2243,6 +2243,11 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
struct gl_renderbuffer *_ColorReadBuffer;
+ /** The Actual depth/stencil buffers to use. May be wrappers around the
+ * depth/stencil buffers attached above. */
+ struct gl_renderbuffer *_DepthBuffer;
+ struct gl_renderbuffer *_StencilBuffer;
+
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);
};