diff options
author | Brian Paul <brianp@vmware.com> | 2011-02-28 18:24:30 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2011-02-28 18:24:30 -0700 |
commit | 9d20849516fe34bb0a430b007cef7878858cf0c7 (patch) | |
tree | 67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /src/mesa/main/mtypes.h | |
parent | 7e161bcf11d539ecc2482b71b21783a23e36f596 (diff) |
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r-- | src/mesa/main/mtypes.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index b237063a6d..fcb06d49e9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1031,10 +1031,6 @@ struct gl_pixel_attrib /** glPixelZoom */ GLfloat ZoomX, ZoomY; - - /** GL_SGI_texture_color_table */ - GLfloat TextureColorTableScale[4]; /**< RGBA */ - GLfloat TextureColorTableBias[4]; /**< RGBA */ }; @@ -1435,13 +1431,6 @@ struct gl_texture_unit /** Points to highest priority, complete and enabled texture object */ struct gl_texture_object *_Current; - - /** GL_SGI_texture_color_table */ - /*@{*/ - struct gl_color_table ColorTable; - struct gl_color_table ProxyColorTable; - GLboolean ColorTableEnabled; - /*@}*/ }; @@ -2859,7 +2848,6 @@ struct gl_extensions GLboolean NV_vertex_program; GLboolean NV_vertex_program1_1; GLboolean OES_read_format; - GLboolean SGI_texture_color_table; GLboolean SGIS_generate_mipmap; GLboolean SGIS_texture_edge_clamp; GLboolean SGIS_texture_lod; |