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authorBrian Paul <brianp@vmware.com>2011-02-28 18:24:30 -0700
committerBrian Paul <brianp@vmware.com>2011-02-28 18:24:30 -0700
commit9d20849516fe34bb0a430b007cef7878858cf0c7 (patch)
tree67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /src/mesa/main/mtypes.h
parent7e161bcf11d539ecc2482b71b21783a23e36f596 (diff)
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b237063a6d..fcb06d49e9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1031,10 +1031,6 @@ struct gl_pixel_attrib
/** glPixelZoom */
GLfloat ZoomX, ZoomY;
-
- /** GL_SGI_texture_color_table */
- GLfloat TextureColorTableScale[4]; /**< RGBA */
- GLfloat TextureColorTableBias[4]; /**< RGBA */
};
@@ -1435,13 +1431,6 @@ struct gl_texture_unit
/** Points to highest priority, complete and enabled texture object */
struct gl_texture_object *_Current;
-
- /** GL_SGI_texture_color_table */
- /*@{*/
- struct gl_color_table ColorTable;
- struct gl_color_table ProxyColorTable;
- GLboolean ColorTableEnabled;
- /*@}*/
};
@@ -2859,7 +2848,6 @@ struct gl_extensions
GLboolean NV_vertex_program;
GLboolean NV_vertex_program1_1;
GLboolean OES_read_format;
- GLboolean SGI_texture_color_table;
GLboolean SGIS_generate_mipmap;
GLboolean SGIS_texture_edge_clamp;
GLboolean SGIS_texture_lod;