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authorBrian Paul <brian.paul@tungstengraphics.com>2002-05-27 17:03:08 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-05-27 17:03:08 +0000
commit23d8ef3937b3b66684f7feb62446abca8e91d307 (patch)
tree8a61e8d0193ec576c450b9439f47717260acfc3b /src/mesa/main/rastpos.c
parent22538b23b4e6026211cc795e16645c8c4778b369 (diff)
dispatch offsets for ARB_window_pos
Diffstat (limited to 'src/mesa/main/rastpos.c')
-rw-r--r--src/mesa/main/rastpos.c83
1 files changed, 1 insertions, 82 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index 483324932b..945eea9ecc 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -1,4 +1,4 @@
-/* $Id: rastpos.c,v 1.37 2002/05/09 21:54:16 brianp Exp $ */
+/* $Id: rastpos.c,v 1.38 2002/05/27 17:03:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -790,84 +790,3 @@ void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
}
#endif
-
-void _mesa_WindowPos2dARB(GLdouble x, GLdouble y)
-{
- window_pos3f((GLfloat) x, (GLfloat) y, 0.0F);
-}
-
-void _mesa_WindowPos2fARB(GLfloat x, GLfloat y)
-{
- window_pos3f(x, y, 0.0F);
-}
-
-void _mesa_WindowPos2iARB(GLint x, GLint y)
-{
- window_pos3f((GLfloat) x, (GLfloat) y, 0.0F);
-}
-
-void _mesa_WindowPos2sARB(GLshort x, GLshort y)
-{
- window_pos3f((GLfloat) x, (GLfloat) y, 0.0F);
-}
-
-void _mesa_WindowPos2dvARB(const GLdouble *p)
-{
- window_pos3f((GLfloat) p[0], (GLfloat) p[1], 0.0F);
-}
-
-void _mesa_WindowPos2fvARB(const GLfloat *p)
-{
- window_pos3f((GLfloat) p[0], (GLfloat) p[1], 0.0F);
-}
-
-void _mesa_WindowPos2ivARB(const GLint *p)
-{
- window_pos3f((GLfloat) p[0], (GLfloat) p[1], 0.0F);
-}
-
-void _mesa_WindowPos2svARB(const GLshort *p)
-{
- window_pos3f((GLfloat) p[0], (GLfloat) p[1], 0.0F);
-}
-
-void _mesa_WindowPos3dARB(GLdouble x, GLdouble y, GLdouble z)
-{
- window_pos3f((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-void _mesa_WindowPos3fARB(GLfloat x, GLfloat y, GLfloat z)
-{
- window_pos3f(x, y, z);
-}
-
-void _mesa_WindowPos3iARB(GLint x, GLint y, GLint z)
-{
- window_pos3f((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-void _mesa_WindowPos3sARB(GLshort x, GLshort y, GLshort z)
-{
- window_pos3f((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-void _mesa_WindowPos3dvARB(const GLdouble *p)
-{
- window_pos3f((GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2]);
-}
-
-void _mesa_WindowPos3fvARB(const GLfloat *p)
-{
- window_pos3f(p[0], p[1], p[2]);
-}
-
-void _mesa_WindowPos3ivARB(const GLint *p)
-{
- window_pos3f((GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2]);
-}
-
-void _mesa_WindowPos3svARB(const GLshort *p)
-{
- window_pos3f((GLfloat) p[0], (GLfloat) p[1], (GLfloat) p[2]);
-}
-