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| author | Nicolai Hähnle <nhaehnle@gmail.com> | 2009-09-06 15:03:51 +0200 | 
|---|---|---|
| committer | Nicolai Hähnle <nhaehnle@gmail.com> | 2009-09-06 15:03:52 +0200 | 
| commit | 4b01e6f614052e48971f2b2ff474fb66afc4f752 (patch) | |
| tree | 9fdfeb05baf7cbbe603e333182f582b5276185fd /src/mesa/main/renderbuffer.h | |
| parent | 9778731732b4753e79a1b786c65325a52392411d (diff) | |
r300g: Debug flags infrastructure
So that debugging is no longer a full-spam-or-nothing approach, you are now
supposed to set the RADEON_DEBUG environment flag just like for classic Mesa.
The available debug flags are different, however. Just running an OpenGL
application with RADEON_DEBUG set to an arbitrary string will print out
helpful information.
Everything must be compiled with -DDEBUG for any of this to work
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
0 files changed, 0 insertions, 0 deletions
