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authorKeith Whitwell <keith@tungstengraphics.com>2002-02-13 00:53:19 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2002-02-13 00:53:19 +0000
commit0cb28418d06c30e431bdff515c1d36a812d5950d (patch)
tree4055885872891fb515f0acb780bf63a3a5fb02b8 /src/mesa/main/state.c
parent12a1024d9d003afe1212cc48af04dac81c034299 (diff)
More suport for t&l drivers
Fix GLuint compare bugs Fix RESET_STIPPLE calls
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c42
1 files changed, 31 insertions, 11 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 3d093de48e..f100fe6ffc 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.76 2002/01/12 02:55:30 brianp Exp $ */
+/* $Id: state.c,v 1.77 2002/02/13 00:53:19 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -555,13 +555,11 @@ update_polygon( GLcontext *ctx )
static void
calculate_model_project_matrix( GLcontext *ctx )
{
- if (!ctx->_NeedEyeCoords) {
_math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
ctx->ProjectionMatrixStack.Top,
ctx->ModelviewMatrixStack.Top );
_math_matrix_analyse( &ctx->_ModelProjectMatrix );
- }
}
static void
@@ -595,7 +593,6 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
/* Recalculate all state that depends on _NeedEyeCoords.
*/
update_modelview_scale(ctx);
- calculate_model_project_matrix(ctx);
_mesa_compute_light_positions( ctx );
if (ctx->Driver.LightingSpaceChange)
@@ -610,9 +607,6 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
if (new_state & _NEW_MODELVIEW)
update_modelview_scale(ctx);
- if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
- calculate_model_project_matrix(ctx);
-
if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
_mesa_compute_light_positions( ctx );
}
@@ -757,12 +751,12 @@ update_texture_matrices( GLcontext *ctx )
if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) {
_math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
- if (ctx->Driver.TextureMatrix)
- ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
-
if (ctx->Texture.Unit[i]._ReallyEnabled &&
ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
+
+ if (ctx->Driver.TextureMatrix)
+ ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
}
}
}
@@ -889,6 +883,7 @@ update_texture_state( GLcontext *ctx )
}
+
/*
* If ctx->NewState is non-zero then this function MUST be called before
* rendering any primitive. Basically, function pointers and miscellaneous
@@ -957,6 +952,8 @@ void _mesa_update_state( GLcontext *ctx )
ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
}
+
+#if 0
/* XXX this is a bit of a hack. We should be checking elsewhere if
* vertex program mode is enabled. We set _NeedEyeCoords to zero to
* ensure that the combined modelview/projection matrix is computed
@@ -964,6 +961,15 @@ void _mesa_update_state( GLcontext *ctx )
*/
if (ctx->VertexProgram.Enabled)
ctx->_NeedEyeCoords = 0;
+ /* KW: it's now always computed.
+ */
+#endif
+
+ /* Keep ModelviewProject uptodate always to allow tnl
+ * implementations that go model->clip even when eye is required.
+ */
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ calculate_model_project_matrix(ctx);
/* ctx->_NeedEyeCoords is now uptodate.
*
@@ -975,7 +981,6 @@ void _mesa_update_state( GLcontext *ctx )
* light positions & normal transforms for other reasons.
*/
if (new_state & (_NEW_MODELVIEW |
- _NEW_PROJECTION |
_NEW_LIGHT |
_MESA_NEW_NEED_EYE_COORDS))
update_tnl_spaces( ctx, oldneedeyecoords );
@@ -1034,3 +1039,18 @@ void _mesa_update_state( GLcontext *ctx )
#endif
}
}
+
+/* Is this helpful?
+ */
+void
+_mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag )
+{
+ if (flag)
+ ctx->_NeedEyeCoords &= ~NEED_EYE_DRIVER;
+ else
+ ctx->_NeedEyeCoords |= NEED_EYE_DRIVER;
+
+ ctx->NewState |= _NEW_POINT; /* one of the bits from
+ * _MESA_NEW_NEED_EYE_COORDS.
+ */
+}