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authorBrian Paul <brian.paul@tungstengraphics.com>2006-04-06 04:23:58 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-04-06 04:23:58 +0000
commita9bcf751030895494fc098f8d0ff56b2496bd993 (patch)
treed737cac7b38fa8cdc805d44aea838eae67bd7307 /src/mesa/main/texcompress_fxt1.c
parent762c3618f52ef5033844092074c63eee545500fa (diff)
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
Diffstat (limited to 'src/mesa/main/texcompress_fxt1.c')
-rw-r--r--src/mesa/main/texcompress_fxt1.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c
index 44b450fd56..a3d5db93fc 100644
--- a/src/mesa/main/texcompress_fxt1.c
+++ b/src/mesa/main/texcompress_fxt1.c
@@ -243,6 +243,7 @@ const struct gl_texture_format _mesa_texformat_rgb_fxt1 = {
NULL, /*impossible*/ /* FetchTexel1Df */
fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
+ NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
@@ -266,6 +267,7 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
NULL, /*impossible*/ /* FetchTexel1Df */
fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
+ NULL /* StoreTexel */
};