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authorAlan Hourihane <alanh@vmware.com>2009-01-22 09:43:42 +0000
committerAlan Hourihane <alanh@vmware.com>2009-01-22 09:43:42 +0000
commit4df482086ebf0663c708b089d8d8d22de0ef972c (patch)
treee802cc36b266bfdeb80ab9e55643c50f5a5e6d9c /src/mesa/main/texobj.c
parent01cbd764962ff49bf104e5997914ced53360ef81 (diff)
parentb8bd0b0ddc357f9b430bb6ddeb60c5a2179d3791 (diff)
Merge commit 'origin/master' into gallium-0.2
Conflicts: windows/VC8/mesa/osmesa/osmesa.vcproj windows/VC8/progs/demos/gears.vcproj windows/VC8/progs/progs.sln
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index d8e8b559f5..7848f0be35 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -762,24 +762,31 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
if (texObj == unit->Current1D) {
_mesa_reference_texobj(&unit->Current1D, ctx->Shared->Default1D);
+ ASSERT(unit->Current1D);
}
else if (texObj == unit->Current2D) {
_mesa_reference_texobj(&unit->Current2D, ctx->Shared->Default2D);
+ ASSERT(unit->Current2D);
}
else if (texObj == unit->Current3D) {
_mesa_reference_texobj(&unit->Current3D, ctx->Shared->Default3D);
+ ASSERT(unit->Current3D);
}
else if (texObj == unit->CurrentCubeMap) {
_mesa_reference_texobj(&unit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
+ ASSERT(unit->CurrentCubeMap);
}
else if (texObj == unit->CurrentRect) {
_mesa_reference_texobj(&unit->CurrentRect, ctx->Shared->DefaultRect);
+ ASSERT(unit->CurrentRect);
}
else if (texObj == unit->Current1DArray) {
_mesa_reference_texobj(&unit->Current1DArray, ctx->Shared->Default1DArray);
+ ASSERT(unit->Current1DArray);
}
else if (texObj == unit->Current2DArray) {
_mesa_reference_texobj(&unit->Current2DArray, ctx->Shared->Default2DArray);
+ ASSERT(unit->Current2DArray);
}
}
}
@@ -953,24 +960,31 @@ _mesa_BindTexture( GLenum target, GLuint texName )
switch (target) {
case GL_TEXTURE_1D:
_mesa_reference_texobj(&texUnit->Current1D, newTexObj);
+ ASSERT(texUnit->Current1D);
break;
case GL_TEXTURE_2D:
_mesa_reference_texobj(&texUnit->Current2D, newTexObj);
+ ASSERT(texUnit->Current2D);
break;
case GL_TEXTURE_3D:
_mesa_reference_texobj(&texUnit->Current3D, newTexObj);
+ ASSERT(texUnit->Current3D);
break;
case GL_TEXTURE_CUBE_MAP_ARB:
_mesa_reference_texobj(&texUnit->CurrentCubeMap, newTexObj);
+ ASSERT(texUnit->CurrentCubeMap);
break;
case GL_TEXTURE_RECTANGLE_NV:
_mesa_reference_texobj(&texUnit->CurrentRect, newTexObj);
+ ASSERT(texUnit->CurrentRect);
break;
case GL_TEXTURE_1D_ARRAY_EXT:
texUnit->Current1DArray = newTexObj;
+ ASSERT(texUnit->Current1DArray);
break;
case GL_TEXTURE_2D_ARRAY_EXT:
texUnit->Current2DArray = newTexObj;
+ ASSERT(texUnit->Current2DArray);
break;
default:
/* Bad target should be caught above */