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authorBrian Paul <brian.paul@tungstengraphics.com>2002-10-04 19:10:06 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-10-04 19:10:06 +0000
commitfc80ad6e62fb2b53d53756593099330477a44c52 (patch)
tree0b47f3ee84d613dfa2264d6f23e5c2a60cecc9ba /src/mesa/main/texobj.c
parentf782b8189e718974a40d72ac4f6b8d213ca99e1e (diff)
Changed a number of context fields from GLchan to GLfloat (such as ClearColor).
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 909492cd49..c27d7a6a5f 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1,4 +1,4 @@
-/* $Id: texobj.c,v 1.57 2002/06/29 19:48:16 brianp Exp $ */
+/* $Id: texobj.c,v 1.58 2002/10/04 19:10:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -99,7 +99,7 @@ _mesa_alloc_texture_object( struct gl_shared_state *shared,
obj->CompareMode = GL_LUMINANCE; /* ARB_shadow */
obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
- obj->ShadowAmbient = 0; /* ARB/SGIX_shadow_ambient */
+ obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
_mesa_init_colortable(&obj->Palette);
/* insert into linked list */