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authorBrian Paul <brianp@vmware.com>2009-10-25 18:06:18 -0600
committerBrian Paul <brianp@vmware.com>2009-10-25 18:06:24 -0600
commit11caea687e3f10ae12d33e44edf84635f73047dd (patch)
tree36e411b7d118f8033aaccb5a1d148e24bc89306a /src/mesa/main/texstore.c
parent355b5bde5056297f4f1636850449b91626958408 (diff)
mesa: choose texture format in core mesa, not drivers
Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index dd146254b4..692923ba0a 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3250,10 +3250,6 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
GLuint sizeInBytes;
(void) border;
- texImage->TexFormat
- = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
- ASSERT(texImage->TexFormat);
-
/* allocate memory */
sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
@@ -3311,10 +3307,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
GLuint sizeInBytes;
(void) border;
- texImage->TexFormat
- = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
- ASSERT(texImage->TexFormat);
-
/* allocate memory */
sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
@@ -3368,10 +3360,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
GLuint sizeInBytes;
(void) border;
- texImage->TexFormat
- = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
- ASSERT(texImage->TexFormat);
-
/* allocate memory */
sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
@@ -3570,10 +3558,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->Depth == 1);
ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
- texImage->TexFormat
- = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 0, 0);
- ASSERT(texImage->TexFormat);
-
/* allocate storage */
texImage->Data = _mesa_alloc_texmemory(imageSize);
if (!texImage->Data) {