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authorChia-I Wu <olv@lunarg.com>2010-07-03 16:41:55 +0800
committerChia-I Wu <olv@lunarg.com>2010-07-03 16:48:36 +0800
commit40ef298641046d0455df9e177b14d33ba618f466 (patch)
tree40024b56bdb08184ff8f50f9786daaa52379e464 /src/mesa/main/uniforms.c
parentc43ab4fe1fbb13bbfe70680c6c608ff0da73be9a (diff)
mesa: Fix OpenGL ES-only builds.
Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed.
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index cabdb0bdb6..c869942d2e 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1293,6 +1293,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
void
_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
{
+#if FEATURE_GL
SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
@@ -1336,4 +1337,5 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
(void) _mesa_Uniform2uiv;
(void) _mesa_Uniform3uiv;
(void) _mesa_Uniform4uiv;
+#endif /* FEATURE_GL */
}