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authorBrian Paul <brianp@vmware.com>2009-05-13 09:27:31 -0600
committerBrian Paul <brianp@vmware.com>2009-05-13 09:27:31 -0600
commit5568f2f601fbd974af402da92548904f6fafc6dc (patch)
tree41877fb0a4cb8ae26345d125db349b789e92e5e9 /src/mesa/main/varray.c
parent46b81b0cc883df0ef7d998be36ae6cbf80257cd2 (diff)
mesa: reference counting for gl_array_object
Every kind of object that can be shared by multiple contexts should be refcounted. (cherry picked from commit 1030bf0ded2a88a5e27f7a4d393c11cfde3d3c5a)
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 106252e460..72b3e834b3 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1050,7 +1050,7 @@ void
_mesa_init_varray(GLcontext *ctx)
{
ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
- ctx->Array.ArrayObj = ctx->Array.DefaultArrayObj;
-
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
+ ctx->Array.DefaultArrayObj);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
}