diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-09-11 16:01:17 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-09-11 16:01:17 -0600 |
commit | 09fbb3837b6aa5dfc6c94f41ab5443820177c569 (patch) | |
tree | 760ff57ac6a5fc503c41e9eb783fb82cb5a428e6 /src/mesa/main | |
parent | 5620d66e362acff99dbc748feec1da1e0f997288 (diff) |
Implement query object interface.
This replaces the temporary occlusion counter functions we had before.
Added new ctx->Driver.WaitQuery() function which should block until the result is ready.
Sketch out some code for vertex transformation feedback counters.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/dd.h | 6 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 9 | ||||
-rw-r--r-- | src/mesa/main/queryobj.c | 95 | ||||
-rw-r--r-- | src/mesa/main/queryobj.h | 14 |
4 files changed, 70 insertions, 54 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 582e0c334d..f089fcb48f 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -811,9 +811,9 @@ struct dd_function_table { */ /*@{*/ struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id); - void (*BeginQuery)(GLcontext *ctx, GLenum target, - struct gl_query_object *q); - void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q); + void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q); /*@}*/ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0a64e0c58c..514170dbcf 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2085,10 +2085,11 @@ struct gl_ati_fragment_shader_state */ struct gl_query_object { - GLuint Id; - GLuint64EXT Result; /* the counter */ - GLboolean Active; /* inside Begin/EndQuery */ - GLboolean Ready; /* result is ready */ + GLenum Target; /**< The query target, when active */ + GLuint Id; /**< hash table ID/name */ + GLuint64EXT Result; /**< the counter */ + GLboolean Active; /**< inside Begin/EndQuery */ + GLboolean Ready; /**< result is ready? */ }; diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index 0e59ba615a..688d0fc7bc 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -54,6 +54,42 @@ _mesa_new_query_object(GLcontext *ctx, GLuint id) /** + * Begin a query. Software driver fallback. + * Called via ctx->Driver.BeginQuery(). + */ +void +_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q) +{ + /* no-op */ +} + + +/** + * End a query. Software driver fallback. + * Called via ctx->Driver.EndQuery(). + */ +void +_mesa_end_query(GLcontext *ctx, struct gl_query_object *q) +{ + q->Ready = GL_TRUE; +} + + +/** + * Wait for query to complete. Software driver fallback. + * Called via ctx->Driver.WaitQuery(). + */ +void +_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q) +{ + /* For software drivers, _mesa_end_query() should have completed the query. + * For real hardware, implement a proper WaitQuery() driver function. + */ + assert(q->Ready); +} + + +/** * Delete an occlusion query object. * Not removed from hash table here. * XXX maybe add Delete() method to gl_query_object class and call that instead @@ -61,7 +97,7 @@ _mesa_new_query_object(GLcontext *ctx, GLuint id) static void delete_query_object(struct gl_query_object *q) { - FREE(q); + _mesa_free(q); } @@ -216,6 +252,7 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) } } + q->Target = target; q->Active = GL_TRUE; q->Result = 0; q->Ready = GL_FALSE; @@ -229,9 +266,7 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) } #endif - if (ctx->Driver.BeginQuery) { - ctx->Driver.BeginQuery(ctx, target, q); - } + ctx->Driver.BeginQuery(ctx, q); } @@ -275,13 +310,7 @@ _mesa_EndQueryARB(GLenum target) } q->Active = GL_FALSE; - if (ctx->Driver.EndQuery) { - ctx->Driver.EndQuery(ctx, target, q); - } - else { - /* if we're using software rendering/querying */ - q->Ready = GL_TRUE; - } + ctx->Driver.EndQuery(ctx, q); } @@ -346,13 +375,8 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) switch (pname) { case GL_QUERY_RESULT_ARB: - while (!q->Ready) { - /* Wait for the query to finish! */ - /* If using software rendering, the result will always be ready - * by time we get here. Otherwise, we must be using hardware! - */ - ASSERT(ctx->Driver.EndQuery); - } + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); /* if result is too large for returned type, clamp to max value */ if (q->Result > 0x7fffffff) { *params = 0x7fffffff; @@ -362,7 +386,6 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) } break; case GL_QUERY_RESULT_AVAILABLE_ARB: - /* XXX revisit when we have a hardware implementation! */ *params = q->Ready; break; default: @@ -390,13 +413,8 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) switch (pname) { case GL_QUERY_RESULT_ARB: - while (!q->Ready) { - /* Wait for the query to finish! */ - /* If using software rendering, the result will always be ready - * by time we get here. Otherwise, we must be using hardware! - */ - ASSERT(ctx->Driver.EndQuery); - } + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); /* if result is too large for returned type, clamp to max value */ if (q->Result > 0xffffffff) { *params = 0xffffffff; @@ -406,7 +424,6 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) } break; case GL_QUERY_RESULT_AVAILABLE_ARB: - /* XXX revisit when we have a hardware implementation! */ *params = q->Ready; break; default: @@ -439,17 +456,11 @@ _mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) switch (pname) { case GL_QUERY_RESULT_ARB: - while (!q->Ready) { - /* Wait for the query to finish! */ - /* If using software rendering, the result will always be ready - * by time we get here. Otherwise, we must be using hardware! - */ - ASSERT(ctx->Driver.EndQuery); - } + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); *params = q->Result; break; case GL_QUERY_RESULT_AVAILABLE_ARB: - /* XXX revisit when we have a hardware implementation! */ *params = q->Ready; break; default: @@ -480,17 +491,11 @@ _mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) switch (pname) { case GL_QUERY_RESULT_ARB: - while (!q->Ready) { - /* Wait for the query to finish! */ - /* If using software rendering, the result will always be ready - * by time we get here. Otherwise, we must be using hardware! - */ - ASSERT(ctx->Driver.EndQuery); - } + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); *params = q->Result; break; case GL_QUERY_RESULT_AVAILABLE_ARB: - /* XXX revisit when we have a hardware implementation! */ *params = q->Ready; break; default: diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index ada8cf8356..d466aae652 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,6 +36,16 @@ _mesa_init_query(GLcontext *ctx); extern void _mesa_free_query_data(GLcontext *ctx); +extern void +_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q); + +extern void +_mesa_end_query(GLcontext *ctx, struct gl_query_object *q); + +extern void +_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q); + + extern void GLAPIENTRY _mesa_GenQueriesARB(GLsizei n, GLuint *ids); |