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authorBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 18:51:44 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 18:51:44 -0600
commit5b5c9315275752add1215dba0f86d5f5068d856b (patch)
tree90dec078e7417a98ae9be307ee5fb8f6a3705bff /src/mesa/main
parent12a317b93a635a623a8d0b9d0cb200ba8b3ae98b (diff)
fix refcounting bugs in tnl/tex program caches
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h12
-rw-r--r--src/mesa/main/texenvprogram.c59
2 files changed, 38 insertions, 33 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 98fab69fd8..001240a14f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1544,19 +1544,17 @@ struct gl_texture_unit
/*@}*/
};
-struct texenvprog_cache_item {
- GLuint hash;
- void *key;
- struct gl_fragment_program *data;
- struct texenvprog_cache_item *next;
-};
-struct texenvprog_cache {
+struct texenvprog_cache_item;
+
+struct texenvprog_cache
+{
struct texenvprog_cache_item **items;
GLuint size, n_items;
GLcontext *ctx;
};
+
/**
* Texture attribute group (GL_TEXTURE_BIT).
*/
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index fb68bf0720..68a4db9197 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -28,12 +28,23 @@
#include "glheader.h"
#include "macros.h"
#include "enums.h"
+#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_instruction.h"
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "texenvprogram.h"
+
+struct texenvprog_cache_item
+{
+ GLuint hash;
+ void *key;
+ struct gl_fragment_program *data;
+ struct texenvprog_cache_item *next;
+};
+
+
/**
* This MAX is probably a bit generous, but that's OK. There can be
* up to four instructions per texture unit (TEX + 3 for combine),
@@ -1133,7 +1144,7 @@ search_cache(const struct texenvprog_cache *cache,
for (c = cache->items[hash % cache->size]; c; c = c->next) {
if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
- return (struct gl_fragment_program *) c->data;
+ return c->data;
}
return NULL;
@@ -1161,7 +1172,7 @@ static void rehash( struct texenvprog_cache *cache )
cache->size = size;
}
-static void clear_cache( struct texenvprog_cache *cache )
+static void clear_cache(GLcontext *ctx, struct texenvprog_cache *cache)
{
struct texenvprog_cache_item *c, *next;
GLuint i;
@@ -1170,8 +1181,7 @@ static void clear_cache( struct texenvprog_cache *cache )
for (c = cache->items[i]; c; c = next) {
next = c->next;
_mesa_free(c->key);
- cache->ctx->Driver.DeleteProgram(cache->ctx,
- (struct gl_program *) c->data);
+ _mesa_reference_fragprog(ctx, &c->data, NULL);
_mesa_free(c);
}
cache->items[i] = NULL;
@@ -1182,25 +1192,25 @@ static void clear_cache( struct texenvprog_cache *cache )
}
-static void cache_item( struct texenvprog_cache *cache,
+static void cache_item( GLcontext *ctx,
+ struct texenvprog_cache *cache,
GLuint hash,
const struct state_key *key,
- void *data )
+ struct gl_fragment_program *prog)
{
- struct texenvprog_cache_item *c
- = (struct texenvprog_cache_item *) MALLOC(sizeof(*c));
+ struct texenvprog_cache_item *c = CALLOC_STRUCT(texenvprog_cache_item);
c->hash = hash;
c->key = _mesa_malloc(sizeof(*key));
memcpy(c->key, key, sizeof(*key));
- c->data = (struct gl_fragment_program *) data;
+ _mesa_reference_fragprog(ctx, &c->data, prog);
if (cache->n_items > cache->size * 1.5) {
if (cache->size < 1000)
rehash(cache);
else
- clear_cache(cache);
+ clear_cache(ctx, cache);
}
cache->n_items++;
@@ -1243,32 +1253,29 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx )
/* If a conventional fragment program/shader isn't in effect... */
if (!ctx->FragmentProgram._Enabled &&
(!ctx->Shader.CurrentProgram || !ctx->Shader.CurrentProgram->FragmentProgram)) {
+ struct gl_fragment_program *newProg;
+
make_state_key(ctx, &key);
hash = hash_key(&key);
- ctx->FragmentProgram._Current =
- ctx->FragmentProgram._TexEnvProgram =
- search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
+ newProg = search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
+
+ if (!newProg) {
+ /* create new tex env program */
- if (!ctx->FragmentProgram._TexEnvProgram) {
if (0)
_mesa_printf("Building new texenv proggy for key %x\n", hash);
- /* create new tex env program */
- ctx->FragmentProgram._Current =
- ctx->FragmentProgram._TexEnvProgram =
- (struct gl_fragment_program *)
+ newProg = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- create_new_program(ctx, &key, ctx->FragmentProgram._TexEnvProgram);
+ create_new_program(ctx, &key, newProg);
- cache_item(&ctx->Texture.env_fp_cache, hash, &key,
- ctx->FragmentProgram._TexEnvProgram);
- }
- else {
- if (0)
- _mesa_printf("Found existing texenv program for key %x\n", hash);
+ cache_item(ctx, &ctx->Texture.env_fp_cache, hash, &key, newProg);
}
+
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, newProg);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, newProg);
}
else {
/* _Current pointer has been updated in update_program */
@@ -1298,6 +1305,6 @@ void _mesa_TexEnvProgramCacheInit( GLcontext *ctx )
void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx )
{
- clear_cache(&ctx->Texture.env_fp_cache);
+ clear_cache(ctx, &ctx->Texture.env_fp_cache);
_mesa_free(ctx->Texture.env_fp_cache.items);
}