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author | Rune Peterson <rune@megahurts.dk> | 2007-02-12 00:24:36 +0100 |
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committer | Jerome Glisse <glisse@freedesktop.org> | 2007-02-12 00:24:36 +0100 |
commit | ee5417bca883d82d618e1c0b65011940253555dd (patch) | |
tree | 44964a8506f4dabbf5c077a0ff53c11d2f53d410 /src/mesa/main | |
parent | 3bacb68c70e4a0813bf944061a97e727cbd89c43 (diff) |
r300: Add proper support for sin/cos instruction in fragment program
Getting proper SIN and COS wasn't as easy as it appeared.
I had to make make some changes to the fragment program code.
general FP changes:
- support HHH swizzle for vector instructions.
- don't copy a source to a temp when it is not XYZW swizzled, but
combine the two and have the swizzle resolve any issues.
(saves temps/instructions with more elaborate shader code)
- fix overflow in cnstv[].
Diffstat (limited to 'src/mesa/main')
0 files changed, 0 insertions, 0 deletions