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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/math/m_copy_tmp.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/math/m_copy_tmp.h')
-rw-r--r--src/mesa/math/m_copy_tmp.h126
1 files changed, 126 insertions, 0 deletions
diff --git a/src/mesa/math/m_copy_tmp.h b/src/mesa/math/m_copy_tmp.h
new file mode 100644
index 0000000000..b328537faf
--- /dev/null
+++ b/src/mesa/math/m_copy_tmp.h
@@ -0,0 +1,126 @@
+/* $Id: m_copy_tmp.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * New (3.1) transformation code written by Keith Whitwell.
+ */
+
+
+#define COPY_FUNC( BITS ) \
+static void TAG2(copy, BITS)(GLvector4f *to, const GLvector4f *f, \
+ const GLubyte mask[] ) \
+{ \
+ GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
+ GLfloat *from = f->start; \
+ GLuint stride = f->stride; \
+ GLuint count = f->count; \
+ GLuint i; \
+ (void) mask; \
+ \
+ if (BITS) \
+ STRIDE_LOOP { \
+ CULL_CHECK { \
+ if (BITS&1) t[i][0] = from[0]; \
+ if (BITS&2) t[i][1] = from[1]; \
+ if (BITS&4) t[i][2] = from[2]; \
+ if (BITS&8) t[i][3] = from[3]; \
+ } \
+ } \
+}
+
+
+
+/* static void TAG2(clean, BITS)(GLvector4f *to ) */
+/* { */
+/* GLfloat (*t)[4] = to->data; */
+/* GLuint i; */
+
+/* if (BITS) */
+/* for (i = 0 ; i < VB_SIZE ; i++) { */
+/* if (BITS&1) t[i][0] = 0; */
+/* if (BITS&2) t[i][1] = 0; */
+/* if (BITS&4) t[i][2] = 0; */
+/* if (BITS&8) t[i][3] = 1; */
+/* } */
+/* to->flags &= ~BITS; */
+/* } */
+
+
+/* We got them all here:
+ */
+COPY_FUNC( 0x0 ) /* noop */
+COPY_FUNC( 0x1 )
+COPY_FUNC( 0x2 )
+COPY_FUNC( 0x3 )
+COPY_FUNC( 0x4 )
+COPY_FUNC( 0x5 )
+COPY_FUNC( 0x6 )
+COPY_FUNC( 0x7 )
+COPY_FUNC( 0x8 )
+COPY_FUNC( 0x9 )
+COPY_FUNC( 0xa )
+COPY_FUNC( 0xb )
+COPY_FUNC( 0xc )
+COPY_FUNC( 0xd )
+COPY_FUNC( 0xe )
+COPY_FUNC( 0xf )
+
+static void TAG2(init_copy, 0 ) ( void )
+{
+ gl_copy_tab[IDX][0x0] = TAG2(copy, 0x0);
+ gl_copy_tab[IDX][0x1] = TAG2(copy, 0x1);
+ gl_copy_tab[IDX][0x2] = TAG2(copy, 0x2);
+ gl_copy_tab[IDX][0x3] = TAG2(copy, 0x3);
+ gl_copy_tab[IDX][0x4] = TAG2(copy, 0x4);
+ gl_copy_tab[IDX][0x5] = TAG2(copy, 0x5);
+ gl_copy_tab[IDX][0x6] = TAG2(copy, 0x6);
+ gl_copy_tab[IDX][0x7] = TAG2(copy, 0x7);
+ gl_copy_tab[IDX][0x8] = TAG2(copy, 0x8);
+ gl_copy_tab[IDX][0x9] = TAG2(copy, 0x9);
+ gl_copy_tab[IDX][0xa] = TAG2(copy, 0xa);
+ gl_copy_tab[IDX][0xb] = TAG2(copy, 0xb);
+ gl_copy_tab[IDX][0xc] = TAG2(copy, 0xc);
+ gl_copy_tab[IDX][0xd] = TAG2(copy, 0xd);
+ gl_copy_tab[IDX][0xe] = TAG2(copy, 0xe);
+ gl_copy_tab[IDX][0xf] = TAG2(copy, 0xf);
+
+/* gl_clean_tab[IDX][0x0] = TAG2(clean, 0x0); */
+/* gl_clean_tab[IDX][0x1] = TAG2(clean, 0x1); */
+/* gl_clean_tab[IDX][0x2] = TAG2(clean, 0x2); */
+/* gl_clean_tab[IDX][0x3] = TAG2(clean, 0x3); */
+/* gl_clean_tab[IDX][0x4] = TAG2(clean, 0x4); */
+/* gl_clean_tab[IDX][0x5] = TAG2(clean, 0x5); */
+/* gl_clean_tab[IDX][0x6] = TAG2(clean, 0x6); */
+/* gl_clean_tab[IDX][0x7] = TAG2(clean, 0x7); */
+/* gl_clean_tab[IDX][0x8] = TAG2(clean, 0x8); */
+/* gl_clean_tab[IDX][0x9] = TAG2(clean, 0x9); */
+/* gl_clean_tab[IDX][0xa] = TAG2(clean, 0xa); */
+/* gl_clean_tab[IDX][0xb] = TAG2(clean, 0xb); */
+/* gl_clean_tab[IDX][0xc] = TAG2(clean, 0xc); */
+/* gl_clean_tab[IDX][0xd] = TAG2(clean, 0xd); */
+/* gl_clean_tab[IDX][0xe] = TAG2(clean, 0xe); */
+/* gl_clean_tab[IDX][0xf] = TAG2(clean, 0xf); */
+}