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authorKeith Whitwell <keithw@vmware.com>2009-02-16 19:50:48 +0000
committerKeith Whitwell <keithw@vmware.com>2009-02-16 19:50:48 +0000
commit59d54334c96f44ed1d8bf660dc96221362a77d04 (patch)
treee9ab34e568256bcdc2a88602c47072ab769211e8 /src/mesa/math/m_matrix.c
parent7c8836e9ef49d938aa55a1c385b95c6371c301f1 (diff)
parentc5c383596ddb26cd75e4b355918ad16915283b59 (diff)
Merge branch 'master' into gallium-texture-transfer
Conflicts: src/mesa/state_tracker/st_cb_accum.c src/mesa/state_tracker/st_cb_drawpixels.c
Diffstat (limited to 'src/mesa/math/m_matrix.c')
-rw-r--r--src/mesa/math/m_matrix.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 84b4cae4ad..58cae88b08 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1620,3 +1620,24 @@ _math_transposefd( GLfloat to[16], const GLdouble from[16] )
/*@}*/
+
+/**
+ * Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
+ * function is used for transforming clipping plane equations and spotlight
+ * directions.
+ * Mathematically, u = v * m.
+ * Input: v - input vector
+ * m - transformation matrix
+ * Output: u - transformed vector
+ */
+void
+_mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] )
+{
+ const GLfloat v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
+#define M(row,col) m[row + col*4]
+ u[0] = v0 * M(0,0) + v1 * M(1,0) + v2 * M(2,0) + v3 * M(3,0);
+ u[1] = v0 * M(0,1) + v1 * M(1,1) + v2 * M(2,1) + v3 * M(3,1);
+ u[2] = v0 * M(0,2) + v1 * M(1,2) + v2 * M(2,2) + v3 * M(3,2);
+ u[3] = v0 * M(0,3) + v1 * M(1,3) + v2 * M(2,3) + v3 * M(3,3);
+#undef M
+}