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author | Brian Paul <brianp@vmware.com> | 2009-11-03 09:30:20 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-11-03 09:48:04 -0700 |
commit | e60ebebb392d1d4c47541766737b5a79685a24d5 (patch) | |
tree | a6b5f8218dc831e7c5e9d572c53bc713a3b111c8 /src/mesa/math/m_norm_tmp.h | |
parent | 0197348641614188c400d7c616573bb7f1eea781 (diff) |
st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
util_blit_pixels_writemask() only works for color formats at this time.
Also, it might never work for depth/stencil surfaces since we can't get
handle stencil values in a fragment shader.
Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
Diffstat (limited to 'src/mesa/math/m_norm_tmp.h')
0 files changed, 0 insertions, 0 deletions