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authorKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/math/m_translate.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/math/m_translate.c')
-rw-r--r--src/mesa/math/m_translate.c130
1 files changed, 120 insertions, 10 deletions
diff --git a/src/mesa/math/m_translate.c b/src/mesa/math/m_translate.c
index 945e35706c..1a0804ab60 100644
--- a/src/mesa/math/m_translate.c
+++ b/src/mesa/math/m_translate.c
@@ -1,4 +1,4 @@
-/* $Id: m_translate.c,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_translate.c,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -36,22 +36,67 @@
#include "m_translate.h"
+
+
+typedef void (*trans_1f_func)(GLfloat *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_1ui_func)(GLuint *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_1ub_func)(GLubyte *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_4ub_func)(GLubyte (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_4f_func)(GLfloat (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_3f_func)(GLfloat (*to)[3],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint start,
+ GLuint n );
+
+
+
+
+#define TYPE_IDX(t) ((t) & 0xf)
+#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
+
+
/* This macro is used on other systems, so undefine it for this module */
#undef CHECK
-trans_1f_func gl_trans_1f_tab[MAX_TYPES];
-trans_1ui_func gl_trans_1ui_tab[MAX_TYPES];
-trans_1ub_func gl_trans_1ub_tab[MAX_TYPES];
-trans_3f_func gl_trans_3f_tab[MAX_TYPES];
-trans_4ub_func gl_trans_4ub_tab[5][MAX_TYPES];
-trans_4f_func gl_trans_4f_tab[5][MAX_TYPES];
+static trans_1f_func _math_trans_1f_tab[MAX_TYPES];
+static trans_1ui_func _math_trans_1ui_tab[MAX_TYPES];
+static trans_1ub_func _math_trans_1ub_tab[MAX_TYPES];
+static trans_3f_func _math_trans_3f_tab[MAX_TYPES];
+static trans_4ub_func _math_trans_4ub_tab[5][MAX_TYPES];
+static trans_4f_func _math_trans_4f_tab[5][MAX_TYPES];
#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt])
-#define TAB(x) gl_trans##x##_tab
+#define TAB(x) _math_trans##x##_tab
#define ARGS GLuint start, GLuint n
#define SRC_START start
#define DST_START 0
@@ -471,8 +516,73 @@ static void init_translate_raw(void)
-void
-_math_init_translate( void )
+void _math_init_translate( void )
{
init_translate_raw();
}
+
+
+
+void _math_trans_1f(GLfloat *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_1f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+void _math_trans_1ui(GLuint *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_1ui_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+void _math_trans_1ub(GLubyte *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_1ub_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+
+void _math_trans_4ub(GLubyte (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint size,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_4ub_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+void _math_trans_4f(GLfloat (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint size,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_4f_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+
+void _math_trans_3f(GLfloat (*to)[3],
+ CONST void *ptr,
+ GLuint stride,
+ GLenum type,
+ GLuint start,
+ GLuint n )
+{
+ _math_trans_3f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+}
+