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authorBrian Paul <brian.paul@tungstengraphics.com>2001-01-24 00:04:58 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-01-24 00:04:58 +0000
commit74b493a5e61237de081a438e774e5d8139d4c6b7 (patch)
treea8bc94a65bacc67b9b1473f91a2bd84cd2b25937 /src/mesa/math/m_vector.c
parent125fddc31dc9959901d9f1ece693b09f04426d48 (diff)
Lots of GLchan datatype changes.
Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
Diffstat (limited to 'src/mesa/math/m_vector.c')
-rw-r--r--src/mesa/math/m_vector.c35
1 files changed, 33 insertions, 2 deletions
diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c
index e582ccce37..7fa2b726e4 100644
--- a/src/mesa/math/m_vector.c
+++ b/src/mesa/math/m_vector.c
@@ -1,10 +1,10 @@
-/* $Id: m_vector.c,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
+/* $Id: m_vector.c,v 1.3 2001/01/24 00:04:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -115,6 +115,15 @@ void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
v->flags = flags ;
}
+void gl_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] )
+{
+ v->stride = 4 * sizeof(GLushort);
+ v->data = storage;
+ v->start = (GLushort *) storage;
+ v->count = 0;
+ v->flags = flags ;
+}
+
void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
{
v->stride = 1 * sizeof(GLubyte);
@@ -189,6 +198,17 @@ void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
v->flags = flags | VEC_MALLOC ;
}
+void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
+ GLuint alignment )
+{
+ v->stride = 4 * sizeof(GLushort);
+ v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLushort), alignment );
+ v->start = (GLushort *) v->storage;
+ v->data = (GLushort (*)[4]) v->storage;
+ v->count = 0;
+ v->flags = flags | VEC_MALLOC ;
+}
+
void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
GLuint alignment )
{
@@ -264,6 +284,17 @@ void gl_vector4ub_free( GLvector4ub *v )
}
}
+void gl_vector4us_free( GLvector4us *v )
+{
+ if (v->flags & VEC_MALLOC) {
+ ALIGN_FREE( v->storage );
+ v->data = NULL;
+ v->start = NULL;
+ v->storage = NULL;
+ v->flags &= ~VEC_MALLOC;
+ }
+}
+
void gl_vector1ub_free( GLvector1ub *v )
{
if (v->flags & VEC_MALLOC) {