summaryrefslogtreecommitdiff
path: root/src/mesa/math/m_vector.c
diff options
context:
space:
mode:
authorKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/math/m_vector.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/math/m_vector.c')
-rw-r--r--src/mesa/math/m_vector.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c
index 4dbf68f8e0..e582ccce37 100644
--- a/src/mesa/math/m_vector.c
+++ b/src/mesa/math/m_vector.c
@@ -1,4 +1,4 @@
-/* $Id: m_vector.c,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: m_vector.c,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -85,7 +85,7 @@ void gl_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
v->data = storage;
v->start = (GLfloat *) storage;
v->count = 0;
- v->flags = size_bits[4] | flags | VEC_GOOD_STRIDE;
+ v->flags = size_bits[4] | flags ;
}
void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] )
@@ -94,7 +94,7 @@ void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] )
v->data = storage;
v->start = (GLfloat *) storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage )
@@ -103,7 +103,7 @@ void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage )
v->data = storage;
v->start = (GLfloat *)storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
@@ -112,7 +112,7 @@ void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
v->data = storage;
v->start = (GLubyte *) storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
@@ -121,7 +121,7 @@ void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
v->data = storage;
v->start = (GLubyte *) storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage )
@@ -130,7 +130,7 @@ void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage )
v->data = storage;
v->start = (GLuint *) storage;
v->count = 0;
- v->flags = flags | VEC_GOOD_STRIDE;
+ v->flags = flags ;
}
@@ -153,7 +153,7 @@ void gl_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
v->start = (GLfloat *) v->storage;
v->data = (GLfloat (*)[4]) v->storage;
v->count = 0;
- v->flags = size_bits[4] | flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = size_bits[4] | flags | VEC_MALLOC ;
}
void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
@@ -164,7 +164,7 @@ void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
v->start = (GLfloat *) v->storage;
v->data = (GLfloat (*)[3]) v->storage;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}
void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
@@ -175,7 +175,7 @@ void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
ALIGN_MALLOC( count * sizeof(GLfloat), alignment );
v->data = v->start;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}
void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
@@ -186,7 +186,7 @@ void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
v->start = (GLubyte *) v->storage;
v->data = (GLubyte (*)[4]) v->storage;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}
void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
@@ -197,7 +197,7 @@ void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
v->start = (GLubyte *) v->storage;
v->data = (GLubyte *) v->storage;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}
void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
@@ -208,7 +208,7 @@ void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
v->start = (GLuint *) v->storage;
v->data = (GLuint *) v->storage;
v->count = 0;
- v->flags = flags | VEC_MALLOC | VEC_GOOD_STRIDE;
+ v->flags = flags | VEC_MALLOC ;
}