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authorBrian Paul <brian.paul@tungstengraphics.com>2001-03-03 20:33:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-03-03 20:33:27 +0000
commit08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch)
tree6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/math
parent19bbfc62638b60dd1a41e84686f24483adea5b03 (diff)
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_clip_tmp.h30
-rw-r--r--src/mesa/math/m_copy_tmp.h34
-rw-r--r--src/mesa/math/m_debug_norm.c4
-rw-r--r--src/mesa/math/m_debug_xform.c10
-rw-r--r--src/mesa/math/m_vector.c56
-rw-r--r--src/mesa/math/m_vector.h58
-rw-r--r--src/mesa/math/m_xform.c18
-rw-r--r--src/mesa/math/m_xform.h20
-rw-r--r--src/mesa/math/m_xform_tmp.h4
9 files changed, 117 insertions, 117 deletions
diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h
index 8757154198..62c7e37ae9 100644
--- a/src/mesa/math/m_clip_tmp.h
+++ b/src/mesa/math/m_clip_tmp.h
@@ -1,10 +1,10 @@
-/* $Id: m_clip_tmp.h,v 1.3 2001/01/13 05:48:25 keithw Exp $ */
+/* $Id: m_clip_tmp.h,v 1.4 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -36,10 +36,10 @@
* and an asm implementation needn't replicate that behaviour.
*/
static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask )
{
const GLuint stride = clip_vec->stride;
const GLfloat *from = (GLfloat *)clip_vec->start;
@@ -154,10 +154,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask )
{
const GLuint stride = clip_vec->stride;
const GLuint count = clip_vec->count;
@@ -187,10 +187,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask )
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask )
{
const GLuint stride = clip_vec->stride;
const GLuint count = clip_vec->count;
diff --git a/src/mesa/math/m_copy_tmp.h b/src/mesa/math/m_copy_tmp.h
index 3119b95589..755536f3e2 100644
--- a/src/mesa/math/m_copy_tmp.h
+++ b/src/mesa/math/m_copy_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_copy_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
+/* $Id: m_copy_tmp.h,v 1.3 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -72,20 +72,20 @@ COPY_FUNC( 0xf )
static void TAG2(init_copy, 0 ) ( void )
{
- gl_copy_tab[IDX][0x0] = TAG2(copy, 0x0);
- gl_copy_tab[IDX][0x1] = TAG2(copy, 0x1);
- gl_copy_tab[IDX][0x2] = TAG2(copy, 0x2);
- gl_copy_tab[IDX][0x3] = TAG2(copy, 0x3);
- gl_copy_tab[IDX][0x4] = TAG2(copy, 0x4);
- gl_copy_tab[IDX][0x5] = TAG2(copy, 0x5);
- gl_copy_tab[IDX][0x6] = TAG2(copy, 0x6);
- gl_copy_tab[IDX][0x7] = TAG2(copy, 0x7);
- gl_copy_tab[IDX][0x8] = TAG2(copy, 0x8);
- gl_copy_tab[IDX][0x9] = TAG2(copy, 0x9);
- gl_copy_tab[IDX][0xa] = TAG2(copy, 0xa);
- gl_copy_tab[IDX][0xb] = TAG2(copy, 0xb);
- gl_copy_tab[IDX][0xc] = TAG2(copy, 0xc);
- gl_copy_tab[IDX][0xd] = TAG2(copy, 0xd);
- gl_copy_tab[IDX][0xe] = TAG2(copy, 0xe);
- gl_copy_tab[IDX][0xf] = TAG2(copy, 0xf);
+ _mesa_copy_tab[IDX][0x0] = TAG2(copy, 0x0);
+ _mesa_copy_tab[IDX][0x1] = TAG2(copy, 0x1);
+ _mesa_copy_tab[IDX][0x2] = TAG2(copy, 0x2);
+ _mesa_copy_tab[IDX][0x3] = TAG2(copy, 0x3);
+ _mesa_copy_tab[IDX][0x4] = TAG2(copy, 0x4);
+ _mesa_copy_tab[IDX][0x5] = TAG2(copy, 0x5);
+ _mesa_copy_tab[IDX][0x6] = TAG2(copy, 0x6);
+ _mesa_copy_tab[IDX][0x7] = TAG2(copy, 0x7);
+ _mesa_copy_tab[IDX][0x8] = TAG2(copy, 0x8);
+ _mesa_copy_tab[IDX][0x9] = TAG2(copy, 0x9);
+ _mesa_copy_tab[IDX][0xa] = TAG2(copy, 0xa);
+ _mesa_copy_tab[IDX][0xb] = TAG2(copy, 0xb);
+ _mesa_copy_tab[IDX][0xc] = TAG2(copy, 0xc);
+ _mesa_copy_tab[IDX][0xd] = TAG2(copy, 0xd);
+ _mesa_copy_tab[IDX][0xe] = TAG2(copy, 0xe);
+ _mesa_copy_tab[IDX][0xf] = TAG2(copy, 0xf);
}
diff --git a/src/mesa/math/m_debug_norm.c b/src/mesa/math/m_debug_norm.c
index 9515072dc6..3c37760032 100644
--- a/src/mesa/math/m_debug_norm.c
+++ b/src/mesa/math/m_debug_norm.c
@@ -1,4 +1,4 @@
-/* $Id: m_debug_norm.c,v 1.1 2001/02/03 08:41:04 gareth Exp $ */
+/* $Id: m_debug_norm.c,v 1.2 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -384,7 +384,7 @@ void _math_test_all_normal_transform_functions( char *description )
char buf[100];
sprintf( buf, "gl_normal_tab[%s][%s] failed test (%s)",
cmastring, norm_strings[mtype], description );
- gl_problem( NULL, buf );
+ _mesa_problem( NULL, buf );
}
#ifdef RUN_DEBUG_BENCHMARK
diff --git a/src/mesa/math/m_debug_xform.c b/src/mesa/math/m_debug_xform.c
index 49bbd9a830..8b26a233b4 100644
--- a/src/mesa/math/m_debug_xform.c
+++ b/src/mesa/math/m_debug_xform.c
@@ -1,4 +1,4 @@
-/* $Id: m_debug_xform.c,v 1.2 2001/02/03 08:41:04 gareth Exp $ */
+/* $Id: m_debug_xform.c,v 1.3 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -174,7 +174,7 @@ static int test_transform_function( transform_func func, int psize, int mtype,
(void) cycles;
if ( psize > 4 ) {
- gl_problem( NULL, "test_transform_function called with psize > 4\n" );
+ _mesa_problem( NULL, "test_transform_function called with psize > 4\n" );
return 0;
}
@@ -321,15 +321,15 @@ void _math_test_all_transform_functions( char *description )
for ( mtype = 0 ; mtype < 7 ; mtype++ ) {
for ( psize = 1 ; psize <= 4 ; psize++ ) {
- transform_func func = gl_transform_tab[cma][psize][mtypes[mtype]];
+ transform_func func = _mesa_transform_tab[cma][psize][mtypes[mtype]];
long *cycles = &(benchmark_tab[cma][psize-1][mtype]);
if ( test_transform_function( func, psize, mtype,
masked, cycles ) == 0 ) {
char buf[100];
- sprintf( buf, "gl_transform_tab[%s][%d][%s] failed test (%s)",
+ sprintf( buf, "_mesa_transform_tab[%s][%d][%s] failed test (%s)",
cmastring, psize, mstrings[mtype], description );
- gl_problem( NULL, buf );
+ _mesa_problem( NULL, buf );
}
#ifdef RUN_DEBUG_BENCHMARK
if ( mesa_profile )
diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c
index 02a558ac38..2cb227594d 100644
--- a/src/mesa/math/m_vector.c
+++ b/src/mesa/math/m_vector.c
@@ -1,4 +1,4 @@
-/* $Id: m_vector.c,v 1.4 2001/02/20 18:28:52 keithw Exp $ */
+/* $Id: m_vector.c,v 1.5 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -41,7 +41,7 @@
* Given a vector [count][4] of floats, set all the [][elt] values
* to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
*/
-void gl_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
+void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
{
static const GLubyte elem_bits[4] = {
VEC_DIRTY_0,
@@ -78,7 +78,7 @@ static const GLubyte size_bits[5] = {
*/
-void gl_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
+void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
{
v->stride = 4 * sizeof(GLfloat);
v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
@@ -88,7 +88,7 @@ void gl_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
v->flags = size_bits[4] | flags ;
}
-void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] )
+void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] )
{
v->stride = 3 * sizeof(GLfloat);
v->data = storage;
@@ -97,7 +97,7 @@ void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] )
v->flags = flags ;
}
-void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage )
+void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage )
{
v->stride = 1*sizeof(GLfloat);
v->data = storage;
@@ -106,7 +106,7 @@ void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage )
v->flags = flags ;
}
-void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
+void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
{
v->stride = 4 * sizeof(GLubyte);
v->data = storage;
@@ -115,7 +115,7 @@ void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] )
v->flags = flags ;
}
-void gl_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] )
+void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] )
{
v->stride = 4 * sizeof(GLchan);
v->data = storage;
@@ -124,7 +124,7 @@ void gl_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] )
v->flags = flags ;
}
-void gl_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] )
+void _mesa_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] )
{
v->stride = 4 * sizeof(GLushort);
v->data = storage;
@@ -133,7 +133,7 @@ void gl_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] )
v->flags = flags ;
}
-void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
+void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
{
v->stride = 1 * sizeof(GLubyte);
v->data = storage;
@@ -142,7 +142,7 @@ void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage )
v->flags = flags ;
}
-void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage )
+void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage )
{
v->stride = 1 * sizeof(GLuint);
v->data = storage;
@@ -162,7 +162,7 @@ void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage )
*/
-void gl_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
+void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
GLuint alignment )
{
v->stride = 4 * sizeof(GLfloat);
@@ -174,7 +174,7 @@ void gl_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
v->flags = size_bits[4] | flags | VEC_MALLOC ;
}
-void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
+void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
GLuint alignment )
{
v->stride = 3 * sizeof(GLfloat);
@@ -185,7 +185,7 @@ void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
v->flags = flags | VEC_MALLOC ;
}
-void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
+void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
GLuint alignment )
{
v->stride = sizeof(GLfloat);
@@ -196,7 +196,7 @@ void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
v->flags = flags | VEC_MALLOC ;
}
-void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
+void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
GLuint alignment )
{
v->stride = 4 * sizeof(GLubyte);
@@ -207,7 +207,7 @@ void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
v->flags = flags | VEC_MALLOC ;
}
-void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
+void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
GLuint alignment )
{
v->stride = 4 * sizeof(GLchan);
@@ -218,7 +218,7 @@ void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
v->flags = flags | VEC_MALLOC ;
}
-void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
+void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
GLuint alignment )
{
v->stride = 4 * sizeof(GLushort);
@@ -229,7 +229,7 @@ void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
v->flags = flags | VEC_MALLOC ;
}
-void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
+void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
GLuint alignment )
{
v->stride = 1 * sizeof(GLubyte);
@@ -240,7 +240,7 @@ void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
v->flags = flags | VEC_MALLOC ;
}
-void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
+void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
GLuint alignment )
{
v->stride = 1 * sizeof(GLuint);
@@ -260,7 +260,7 @@ void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
*/
-void gl_vector4f_free( GLvector4f *v )
+void _mesa_vector4f_free( GLvector4f *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -271,7 +271,7 @@ void gl_vector4f_free( GLvector4f *v )
}
}
-void gl_vector3f_free( GLvector3f *v )
+void _mesa_vector3f_free( GLvector3f *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -282,7 +282,7 @@ void gl_vector3f_free( GLvector3f *v )
}
}
-void gl_vector1f_free( GLvector1f *v )
+void _mesa_vector1f_free( GLvector1f *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -293,7 +293,7 @@ void gl_vector1f_free( GLvector1f *v )
}
}
-void gl_vector4ub_free( GLvector4ub *v )
+void _mesa_vector4ub_free( GLvector4ub *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -304,7 +304,7 @@ void gl_vector4ub_free( GLvector4ub *v )
}
}
-void gl_vector4chan_free( GLvector4chan *v )
+void _mesa_vector4chan_free( GLvector4chan *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -315,7 +315,7 @@ void gl_vector4chan_free( GLvector4chan *v )
}
}
-void gl_vector4us_free( GLvector4us *v )
+void _mesa_vector4us_free( GLvector4us *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -326,7 +326,7 @@ void gl_vector4us_free( GLvector4us *v )
}
}
-void gl_vector1ub_free( GLvector1ub *v )
+void _mesa_vector1ub_free( GLvector1ub *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -337,7 +337,7 @@ void gl_vector1ub_free( GLvector1ub *v )
}
}
-void gl_vector1ui_free( GLvector1ui *v )
+void _mesa_vector1ui_free( GLvector1ui *v )
{
if (v->flags & VEC_MALLOC) {
ALIGN_FREE( v->storage );
@@ -352,7 +352,7 @@ void gl_vector1ui_free( GLvector1ui *v )
/*
* For debugging
*/
-void gl_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
+void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
{
GLfloat c[4] = { 0, 0, 0, 1 };
const char *templates[5] = {
@@ -405,7 +405,7 @@ void gl_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
/*
* For debugging
*/
-void gl_vector3f_print( GLvector3f *v, GLubyte *cullmask, GLboolean culling )
+void _mesa_vector3f_print( GLvector3f *v, GLubyte *cullmask, GLboolean culling )
{
GLfloat *d = (GLfloat *)v->data;
GLuint i = 0, count;
diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h
index fc51b2006c..0615d3056f 100644
--- a/src/mesa/math/m_vector.h
+++ b/src/mesa/math/m_vector.h
@@ -1,4 +1,4 @@
-/* $Id: m_vector.h,v 1.4 2001/02/20 18:28:52 keithw Exp $ */
+/* $Id: m_vector.h,v 1.5 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -58,7 +58,7 @@
* because they contain non-(0,0,0,1) values.
*
* The start field is used to reserve data for copied vertices at the
- * end of gl_transform_vb, and avoids the need for a multiplication in
+ * end of _mesa_transform_vb, and avoids the need for a multiplication in
* the transformation routines.
*/
typedef struct {
@@ -72,13 +72,13 @@ typedef struct {
} GLvector4f;
-extern void gl_vector4f_init( GLvector4f *v, GLuint flags,
+extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags,
GLfloat (*storage)[4] );
-extern void gl_vector4f_alloc( GLvector4f *v, GLuint flags,
+extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags,
GLuint count, GLuint alignment );
-extern void gl_vector4f_free( GLvector4f *v );
-extern void gl_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
-extern void gl_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
+extern void _mesa_vector4f_free( GLvector4f *v );
+extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
+extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
/* Could use a single vector type for normals and vertices, but
@@ -93,11 +93,11 @@ typedef struct {
void *storage;
} GLvector3f;
-extern void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] );
-extern void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
+extern void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] );
+extern void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector3f_free( GLvector3f *v );
-extern void gl_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
+extern void _mesa_vector3f_free( GLvector3f *v );
+extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
typedef struct {
@@ -109,9 +109,9 @@ typedef struct {
void *storage;
} GLvector1f;
-extern void gl_vector1f_free( GLvector1f *v );
-extern void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * );
-extern void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
+extern void _mesa_vector1f_free( GLvector1f *v );
+extern void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * );
+extern void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
GLuint alignment );
@@ -126,11 +126,11 @@ typedef struct {
void *storage;
} GLvector4ub;
-extern void gl_vector4ub_init( GLvector4ub *v, GLuint flags,
+extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
GLubyte (*storage)[4] );
-extern void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
+extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector4ub_free( GLvector4ub * );
+extern void _mesa_vector4ub_free( GLvector4ub * );
/* For 4 * GLchan values.
@@ -144,11 +144,11 @@ typedef struct {
void *storage;
} GLvector4chan;
-extern void gl_vector4chan_init( GLvector4chan *v, GLuint flags,
+extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
GLchan (*storage)[4] );
-extern void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
+extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector4chan_free( GLvector4chan * );
+extern void _mesa_vector4chan_free( GLvector4chan * );
@@ -164,11 +164,11 @@ typedef struct {
void *storage;
} GLvector4us;
-extern void gl_vector4us_init( GLvector4us *v, GLuint flags,
+extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
GLushort (*storage)[4] );
-extern void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
+extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector4us_free( GLvector4us * );
+extern void _mesa_vector4us_free( GLvector4us * );
@@ -184,10 +184,10 @@ typedef struct {
void *storage;
} GLvector1ub;
-extern void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage);
-extern void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
+extern void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage);
+extern void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector1ub_free( GLvector1ub * );
+extern void _mesa_vector1ub_free( GLvector1ub * );
@@ -203,10 +203,10 @@ typedef struct {
void *storage;
} GLvector1ui;
-extern void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
-extern void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
+extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
+extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
GLuint alignment );
-extern void gl_vector1ui_free( GLvector1ui * );
+extern void _mesa_vector1ui_free( GLvector1ui * );
diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c
index 9c8fadf712..3a677ddfe6 100644
--- a/src/mesa/math/m_xform.c
+++ b/src/mesa/math/m_xform.c
@@ -1,4 +1,4 @@
-/* $Id: m_xform.c,v 1.8 2001/02/03 08:41:04 gareth Exp $ */
+/* $Id: m_xform.c,v 1.9 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -59,9 +59,9 @@
clip_func gl_clip_tab[5];
clip_func gl_clip_np_tab[5];
dotprod_func gl_dotprod_tab[2][5];
-vec_copy_func gl_copy_tab[2][0x10];
+vec_copy_func _mesa_copy_tab[2][0x10];
normal_func gl_normal_tab[0xf][0x4];
-transform_func **(gl_transform_tab[2]);
+transform_func **(_mesa_transform_tab[2]);
static transform_func *cull_transform_tab[5];
static transform_func *raw_transform_tab[5];
@@ -125,7 +125,7 @@ static transform_func *raw_transform_tab[5];
-GLvector4f *gl_project_points( GLvector4f *proj_vec,
+GLvector4f *_mesa_project_points( GLvector4f *proj_vec,
const GLvector4f *clip_vec )
{
const GLuint stride = clip_vec->stride;
@@ -163,7 +163,7 @@ GLvector4f *gl_project_points( GLvector4f *proj_vec,
* m - transformation matrix
* Output: u - transformed vector
*/
-void gl_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] )
+void _mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] )
{
GLfloat v0=v[0], v1=v[1], v2=v[2], v3=v[3];
#define M(row,col) m[row + col*4]
@@ -179,7 +179,7 @@ void gl_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16]
* Note that because the matrix isn't analysed we do too many
* multiplies, and that the result is always 4-clean.
*/
-void gl_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
+void _mesa_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
const GLfloat P[4], GLuint sz )
{
if (Q == P)
@@ -224,8 +224,8 @@ void gl_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
void
_math_init_transformation( void )
{
- gl_transform_tab[0] = raw_transform_tab;
- gl_transform_tab[1] = cull_transform_tab;
+ _mesa_transform_tab[0] = raw_transform_tab;
+ _mesa_transform_tab[1] = cull_transform_tab;
init_c_transformations_raw();
init_c_transformations_masked();
@@ -243,7 +243,7 @@ _math_init_transformation( void )
#endif
#ifdef USE_X86_ASM
- gl_init_all_x86_transform_asm();
+ _mesa_init_all_x86_transform_asm();
#endif
}
diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h
index f6b10d6ad3..27496feb78 100644
--- a/src/mesa/math/m_xform.h
+++ b/src/mesa/math/m_xform.h
@@ -1,4 +1,4 @@
-/* $Id: m_xform.h,v 1.5 2001/01/13 05:48:25 keithw Exp $ */
+/* $Id: m_xform.h,v 1.6 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -73,7 +73,7 @@ do { \
} while (0)
-extern void gl_transform_vector( GLfloat u[4],
+extern void _mesa_transform_vector( GLfloat u[4],
CONST GLfloat v[4],
CONST GLfloat m[16] );
@@ -185,21 +185,21 @@ typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
CONST GLubyte flag );
-extern GLvector4f *gl_project_points( GLvector4f *to,
+extern GLvector4f *_mesa_project_points( GLvector4f *to,
CONST GLvector4f *from );
-extern void gl_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
+extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat m[16],
CONST GLfloat src[][3] );
-extern void gl_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
+extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat m[16],
CONST GLfloat src[][3] );
extern dotprod_func gl_dotprod_tab[2][5];
-extern vec_copy_func gl_copy_tab[2][0x10];
-extern vec_copy_func gl_copy_clean_tab[2][5];
+extern vec_copy_func _mesa_copy_tab[2][0x10];
+extern vec_copy_func _mesa_copy_clean_tab[2][5];
extern clip_func gl_clip_tab[5];
extern clip_func gl_clip_np_tab[5];
extern normal_func gl_normal_tab[0xf][0x4];
@@ -207,15 +207,15 @@ extern normal_func gl_normal_tab[0xf][0x4];
/* Use of 3 layers of linked 1-dimensional arrays to reduce
* cost of lookup.
*/
-extern transform_func **(gl_transform_tab[2]);
+extern transform_func **(_mesa_transform_tab[2]);
-extern void gl_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
+extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
CONST GLfloat P[4], GLuint sz );
#define TransformRaw( to, mat, from ) \
- ( (*gl_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \
+ ( (*_mesa_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \
(to) )
diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h
index cb94f88ed1..eca41f5f76 100644
--- a/src/mesa/math/m_xform_tmp.h
+++ b/src/mesa/math/m_xform_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_xform_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
+/* $Id: m_xform_tmp.h,v 1.3 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -920,7 +920,7 @@ static transform_func _XFORMAPI TAG(transform_tab_4)[7];
*/
static void _XFORMAPI TAG(init_c_transformations)( void )
{
-#define TAG_TAB gl_transform_tab[IDX]
+#define TAG_TAB _mesa_transform_tab[IDX]
#define TAG_TAB_1 TAG(transform_tab_1)
#define TAG_TAB_2 TAG(transform_tab_2)
#define TAG_TAB_3 TAG(transform_tab_3)