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authorGareth Hughes <gareth@valinux.com>2001-03-12 00:48:37 +0000
committerGareth Hughes <gareth@valinux.com>2001-03-12 00:48:37 +0000
commit22144ab7552f0799bcfca506bf4ffa7f70a06649 (patch)
treee7986aa02e97d88071b0769dc8d5359860320614 /src/mesa/math
parent57ffddba9870a0e602ae454e13072a0af48fa150 (diff)
Consistent copyright info (version number, date) across all files.
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_clip_tmp.h42
-rw-r--r--src/mesa/math/m_copy_tmp.h6
-rw-r--r--src/mesa/math/m_debug.h4
-rw-r--r--src/mesa/math/m_debug_norm.c6
-rw-r--r--src/mesa/math/m_debug_util.h6
-rw-r--r--src/mesa/math/m_debug_xform.c4
-rw-r--r--src/mesa/math/m_dotprod_tmp.h42
-rw-r--r--src/mesa/math/m_eval.c4
-rw-r--r--src/mesa/math/m_eval.h25
-rw-r--r--src/mesa/math/m_matrix.c172
-rw-r--r--src/mesa/math/m_matrix.h28
-rw-r--r--src/mesa/math/m_norm_tmp.h52
-rw-r--r--src/mesa/math/m_trans_tmp.h20
-rw-r--r--src/mesa/math/m_translate.c39
-rw-r--r--src/mesa/math/m_translate.h10
-rw-r--r--src/mesa/math/m_vector.c54
-rw-r--r--src/mesa/math/m_vector.h48
-rw-r--r--src/mesa/math/m_xform.c4
-rw-r--r--src/mesa/math/m_xform.h46
-rw-r--r--src/mesa/math/m_xform_tmp.h6
-rw-r--r--src/mesa/math/mathmod.h26
21 files changed, 346 insertions, 298 deletions
diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h
index 9c97f97de0..5f27d82959 100644
--- a/src/mesa/math/m_clip_tmp.h
+++ b/src/mesa/math/m_clip_tmp.h
@@ -1,21 +1,21 @@
-/* $Id: m_clip_tmp.h,v 1.5 2001/03/03 20:57:00 brianp Exp $ */
+/* $Id: m_clip_tmp.h,v 1.6 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -35,10 +35,10 @@
* the case where the cliptest passes. This isn't essential,
* and an asm implementation needn't replicate that behaviour.
*/
-static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
+static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
GLubyte clipMask[],
- GLubyte *orMask,
+ GLubyte *orMask,
GLubyte *andMask )
{
const GLuint stride = clip_vec->stride;
@@ -83,12 +83,12 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
vProj[i][2] = 0;
vProj[i][3] = 1;
} else {
- GLfloat oow = 1.0F / cw;
+ GLfloat oow = 1.0F / cw;
vProj[i][0] = cx * oow;
vProj[i][1] = cy * oow;
- vProj[i][2] = cz * oow;
+ vProj[i][2] = cz * oow;
vProj[i][3] = oow;
- }
+ }
}
*orMask = tmpOrMask;
@@ -102,10 +102,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
-static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
+static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
GLubyte clipMask[],
- GLubyte *orMask,
+ GLubyte *orMask,
GLubyte *andMask )
{
const GLuint stride = clip_vec->stride;
@@ -144,7 +144,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
c++;
tmpAndMask &= mask;
tmpOrMask |= mask;
- }
+ }
}
*orMask = tmpOrMask;
@@ -153,10 +153,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
}
-static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
+static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
GLubyte clipMask[],
- GLubyte *orMask,
+ GLubyte *orMask,
GLubyte *andMask )
{
const GLuint stride = clip_vec->stride;
@@ -186,10 +186,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
}
-static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
+static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
GLubyte clipMask[],
- GLubyte *orMask,
+ GLubyte *orMask,
GLubyte *andMask )
{
const GLuint stride = clip_vec->stride;
diff --git a/src/mesa/math/m_copy_tmp.h b/src/mesa/math/m_copy_tmp.h
index 755536f3e2..609f5abdd8 100644
--- a/src/mesa/math/m_copy_tmp.h
+++ b/src/mesa/math/m_copy_tmp.h
@@ -1,10 +1,10 @@
-/* $Id: m_copy_tmp.h,v 1.3 2001/03/03 20:33:30 brianp Exp $ */
+/* $Id: m_copy_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/math/m_debug.h b/src/mesa/math/m_debug.h
index b098aa0abc..8bb2a1976d 100644
--- a/src/mesa/math/m_debug.h
+++ b/src/mesa/math/m_debug.h
@@ -1,4 +1,4 @@
-/* $Id: m_debug.h,v 1.2 2001/02/05 19:17:31 brianp Exp $ */
+/* $Id: m_debug.h,v 1.3 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Gareth Hughes <gareth@valinux.com>
*/
diff --git a/src/mesa/math/m_debug_norm.c b/src/mesa/math/m_debug_norm.c
index 9b7bafa7ca..a6f0cb76a7 100644
--- a/src/mesa/math/m_debug_norm.c
+++ b/src/mesa/math/m_debug_norm.c
@@ -1,10 +1,10 @@
-/* $Id: m_debug_norm.c,v 1.4 2001/03/08 15:23:46 brianp Exp $ */
+/* $Id: m_debug_norm.c,v 1.5 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Gareth Hughes <gareth@valinux.com>
*/
diff --git a/src/mesa/math/m_debug_util.h b/src/mesa/math/m_debug_util.h
index e49f3615c7..79e369ebd5 100644
--- a/src/mesa/math/m_debug_util.h
+++ b/src/mesa/math/m_debug_util.h
@@ -1,10 +1,10 @@
-/* $Id: m_debug_util.h,v 1.1 2001/02/03 08:41:04 gareth Exp $ */
+/* $Id: m_debug_util.h,v 1.2 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Gareth Hughes <gareth@valinux.com>
*/
diff --git a/src/mesa/math/m_debug_xform.c b/src/mesa/math/m_debug_xform.c
index dc81705aca..9600bec804 100644
--- a/src/mesa/math/m_debug_xform.c
+++ b/src/mesa/math/m_debug_xform.c
@@ -1,10 +1,10 @@
-/* $Id: m_debug_xform.c,v 1.4 2001/03/08 15:23:46 brianp Exp $ */
+/* $Id: m_debug_xform.c,v 1.5 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/math/m_dotprod_tmp.h b/src/mesa/math/m_dotprod_tmp.h
index 88a9b37fa5..232c5389ca 100644
--- a/src/mesa/math/m_dotprod_tmp.h
+++ b/src/mesa/math/m_dotprod_tmp.h
@@ -1,21 +1,21 @@
-/* $Id: m_dotprod_tmp.h,v 1.3 2001/03/03 20:57:00 brianp Exp $ */
+/* $Id: m_dotprod_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -31,10 +31,10 @@
/* Note - respects the stride of the output vector.
*/
-static void TAG(dotprod_vec2)( GLfloat *out,
+static void TAG(dotprod_vec2)( GLfloat *out,
GLuint outstride,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4],
const GLubyte mask[])
{
GLuint stride = coord_vec->stride;
@@ -42,9 +42,9 @@ static void TAG(dotprod_vec2)( GLfloat *out,
GLuint count = coord_vec->count;
GLuint i;
-
+
const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
-
+
(void) mask;
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
@@ -53,13 +53,13 @@ static void TAG(dotprod_vec2)( GLfloat *out,
coord[1] * plane1 +
plane3);
}
- }
+ }
}
-static void TAG(dotprod_vec3)( GLfloat *out,
+static void TAG(dotprod_vec3)( GLfloat *out,
GLuint outstride,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4],
const GLubyte mask[])
{
GLuint stride = coord_vec->stride;
@@ -80,13 +80,13 @@ static void TAG(dotprod_vec3)( GLfloat *out,
coord[2] * plane2 +
plane3);
}
- }
+ }
}
-static void TAG(dotprod_vec4)( GLfloat *out,
+static void TAG(dotprod_vec4)( GLfloat *out,
GLuint outstride,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4],
const GLubyte mask[])
{
GLuint stride = coord_vec->stride;
@@ -106,7 +106,7 @@ static void TAG(dotprod_vec4)( GLfloat *out,
coord[2] * plane2 +
coord[3] * plane3);
}
- }
+ }
}
diff --git a/src/mesa/math/m_eval.c b/src/mesa/math/m_eval.c
index 9316625d97..ded7247b3f 100644
--- a/src/mesa/math/m_eval.c
+++ b/src/mesa/math/m_eval.c
@@ -1,10 +1,10 @@
-/* $Id: m_eval.c,v 1.4 2001/03/08 17:17:28 brianp Exp $ */
+/* $Id: m_eval.c,v 1.5 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/math/m_eval.h b/src/mesa/math/m_eval.h
index b478b39351..2553c96a67 100644
--- a/src/mesa/math/m_eval.h
+++ b/src/mesa/math/m_eval.h
@@ -1,3 +1,28 @@
+/* $Id: m_eval.h,v 1.2 2001/03/12 00:48:41 gareth Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
#ifndef _M_EVAL_H
#define _M_EVAL_H
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 8f8320f256..de002adb5d 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1,21 +1,21 @@
-/* $Id: m_matrix.c,v 1.7 2001/03/07 05:06:12 brianp Exp $ */
+/* $Id: m_matrix.c,v 1.8 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -66,13 +66,13 @@ static GLfloat Identity[16] = {
/*
- * This matmul was contributed by Thomas Malik
+ * This matmul was contributed by Thomas Malik
*
* Perform a 4x4 matrix multiplication (product = a x b).
* Input: a, b - matrices to multiply
* Output: product - product of a and b
* WARNING: (product != b) assumed
- * NOTE: (product == a) allowed
+ * NOTE: (product == a) allowed
*
* KW: 4*16 = 64 muls
*/
@@ -94,7 +94,7 @@ static void matmul4( GLfloat *product, const GLfloat *a, const GLfloat *b )
/* Multiply two matrices known to occupy only the top three rows, such
- * as typical model matrices, and ortho matrices.
+ * as typical model matrices, and ortho matrices.
*/
static void matmul34( GLfloat *product, const GLfloat *a, const GLfloat *b )
{
@@ -127,8 +127,8 @@ static void matrix_multf( GLmatrix *mat, const GLfloat *m, GLuint flags )
if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D))
matmul34( mat->m, mat->m, m );
- else
- matmul4( mat->m, mat->m, m );
+ else
+ matmul4( mat->m, mat->m, m );
}
@@ -140,7 +140,7 @@ static void print_matrix_floats( const GLfloat m[16] )
}
}
-void
+void
_math_matrix_print( const GLmatrix *m )
{
fprintf(stderr, "Matrix type: %s, flags: %x\n", types[m->type], m->flags);
@@ -176,31 +176,31 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
GLfloat wtmp[4][8];
GLfloat m0, m1, m2, m3, s;
GLfloat *r0, *r1, *r2, *r3;
-
+
r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
-
+
r0[0] = MAT(m,0,0), r0[1] = MAT(m,0,1),
r0[2] = MAT(m,0,2), r0[3] = MAT(m,0,3),
r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
-
+
r1[0] = MAT(m,1,0), r1[1] = MAT(m,1,1),
r1[2] = MAT(m,1,2), r1[3] = MAT(m,1,3),
r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
-
+
r2[0] = MAT(m,2,0), r2[1] = MAT(m,2,1),
r2[2] = MAT(m,2,2), r2[3] = MAT(m,2,3),
r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
-
+
r3[0] = MAT(m,3,0), r3[1] = MAT(m,3,1),
r3[2] = MAT(m,3,2), r3[3] = MAT(m,3,3),
r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
-
+
/* choose pivot - or die */
if (fabs(r3[0])>fabs(r2[0])) SWAP_ROWS(r3, r2);
if (fabs(r2[0])>fabs(r1[0])) SWAP_ROWS(r2, r1);
if (fabs(r1[0])>fabs(r0[0])) SWAP_ROWS(r1, r0);
if (0.0 == r0[0]) return GL_FALSE;
-
+
/* eliminate first variable */
m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0];
s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
@@ -214,12 +214,12 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; }
s = r0[7];
if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
-
+
/* choose pivot - or die */
if (fabs(r3[1])>fabs(r2[1])) SWAP_ROWS(r3, r2);
if (fabs(r2[1])>fabs(r1[1])) SWAP_ROWS(r2, r1);
if (0.0 == r1[1]) return GL_FALSE;
-
+
/* eliminate second variable */
m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1];
r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
@@ -228,23 +228,23 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; }
s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; }
s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
-
+
/* choose pivot - or die */
if (fabs(r3[2])>fabs(r2[2])) SWAP_ROWS(r3, r2);
if (0.0 == r2[2]) return GL_FALSE;
-
+
/* eliminate third variable */
m3 = r3[2]/r2[2];
r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6],
r3[7] -= m3 * r2[7];
-
+
/* last check */
if (0.0 == r3[3]) return GL_FALSE;
-
+
s = 1.0/r3[3]; /* now back substitute row 3 */
r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s;
-
+
m2 = r2[3]; /* now back substitute row 2 */
s = 1.0/r2[2];
r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
@@ -255,7 +255,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
m0 = r0[3];
r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
-
+
m1 = r1[2]; /* now back substitute row 1 */
s = 1.0/r1[1];
r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
@@ -263,12 +263,12 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
m0 = r0[2];
r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
-
+
m0 = r0[1]; /* now back substitute row 0 */
s = 1.0/r0[0];
r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
-
+
MAT(out,0,0) = r0[4]; MAT(out,0,1) = r0[5],
MAT(out,0,2) = r0[6]; MAT(out,0,3) = r0[7],
MAT(out,1,0) = r1[4]; MAT(out,1,1) = r1[5],
@@ -276,15 +276,15 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
MAT(out,2,0) = r2[4]; MAT(out,2,1) = r2[5],
MAT(out,2,2) = r2[6]; MAT(out,2,3) = r2[7],
MAT(out,3,0) = r3[4]; MAT(out,3,1) = r3[5],
- MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7];
-
+ MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7];
+
return GL_TRUE;
}
#undef SWAP_ROWS
/* Adapted from graphics gems II.
- */
+ */
static GLboolean invert_matrix_3d_general( GLmatrix *mat )
{
const GLfloat *in = mat->m;
@@ -293,7 +293,7 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat )
GLfloat det;
/* Calculate the determinant of upper left 3x3 submatrix and
- * determine if the matrix is singular.
+ * determine if the matrix is singular.
*/
pos = neg = 0.0;
t = MAT(in,0,0) * MAT(in,1,1) * MAT(in,2,2);
@@ -316,9 +316,9 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat )
det = pos + neg;
- if (det*det < 1e-25)
+ if (det*det < 1e-25)
return GL_FALSE;
-
+
det = 1.0 / det;
MAT(out,0,0) = ( (MAT(in,1,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,1,2) )*det);
MAT(out,0,1) = (- (MAT(in,0,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,0,2) )*det);
@@ -340,7 +340,7 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat )
MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
MAT(in,1,3) * MAT(out,2,1) +
MAT(in,2,3) * MAT(out,2,2) );
-
+
return GL_TRUE;
}
@@ -353,13 +353,13 @@ static GLboolean invert_matrix_3d( GLmatrix *mat )
if (!TEST_MAT_FLAGS(mat, MAT_FLAGS_ANGLE_PRESERVING)) {
return invert_matrix_3d_general( mat );
}
-
+
if (mat->flags & MAT_FLAG_UNIFORM_SCALE) {
GLfloat scale = (MAT(in,0,0) * MAT(in,0,0) +
MAT(in,0,1) * MAT(in,0,1) +
MAT(in,0,2) * MAT(in,0,2));
- if (scale == 0.0)
+ if (scale == 0.0)
return GL_FALSE;
scale = 1.0 / scale;
@@ -395,7 +395,7 @@ static GLboolean invert_matrix_3d( GLmatrix *mat )
MAT(out,2,3) = - MAT(in,2,3);
return GL_TRUE;
}
-
+
if (mat->flags & MAT_FLAG_TRANSLATION) {
/* Do the translation part */
MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
@@ -411,11 +411,11 @@ static GLboolean invert_matrix_3d( GLmatrix *mat )
else {
MAT(out,0,3) = MAT(out,1,3) = MAT(out,2,3) = 0.0;
}
-
+
return GL_TRUE;
}
-
+
static GLboolean invert_matrix_identity( GLmatrix *mat )
{
@@ -429,9 +429,9 @@ static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat )
const GLfloat *in = mat->m;
GLfloat *out = mat->inv;
- if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 )
+ if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 )
return GL_FALSE;
-
+
MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
MAT(out,0,0) = 1.0 / MAT(in,0,0);
MAT(out,1,1) = 1.0 / MAT(in,1,1);
@@ -452,9 +452,9 @@ static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat )
const GLfloat *in = mat->m;
GLfloat *out = mat->inv;
- if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0)
+ if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0)
return GL_FALSE;
-
+
MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
MAT(out,0,0) = 1.0 / MAT(in,0,0);
MAT(out,1,1) = 1.0 / MAT(in,1,1);
@@ -517,7 +517,7 @@ static GLboolean matrix_invert( GLmatrix *mat )
mat->flags |= MAT_FLAG_SINGULAR;
MEMCPY( mat->inv, Identity, sizeof(Identity) );
return GL_FALSE;
- }
+ }
}
@@ -529,15 +529,15 @@ static GLboolean matrix_invert( GLmatrix *mat )
* Generate a 4x4 transformation matrix from glRotate parameters, and
* postmultiply the input matrix by it.
*/
-void
-_math_matrix_rotate( GLmatrix *mat,
+void
+_math_matrix_rotate( GLmatrix *mat,
GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
/* This function contributed by Erich Boleyn (erich@uruk.org) */
GLfloat mag, s, c;
GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c;
GLfloat m[16];
-
+
s = sin( angle * DEG2RAD );
c = cos( angle * DEG2RAD );
@@ -646,9 +646,9 @@ _math_matrix_rotate( GLmatrix *mat,
void
-_math_matrix_frustum( GLmatrix *mat,
+_math_matrix_frustum( GLmatrix *mat,
GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
+ GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval )
{
GLfloat x, y, a, b, c, d;
@@ -672,9 +672,9 @@ _math_matrix_frustum( GLmatrix *mat,
}
void
-_math_matrix_ortho( GLmatrix *mat,
+_math_matrix_ortho( GLmatrix *mat,
GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
+ GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval )
{
GLfloat x, y, z;
@@ -738,7 +738,7 @@ _math_matrix_ortho( GLmatrix *mat,
ZERO(3) | ZERO(7) | ZERO(15) )
#define SQ(x) ((x)*(x))
-
+
/* Determine type and flags from scratch. This is expensive enough to
* only want to do it once.
*/
@@ -751,7 +751,7 @@ static void analyse_from_scratch( GLmatrix *mat )
for (i = 0 ; i < 16 ; i++) {
if (m[i] == 0.0) mask |= (1<<i);
}
-
+
if (m[0] == 1.0F) mask |= (1<<16);
if (m[5] == 1.0F) mask |= (1<<21);
if (m[10] == 1.0F) mask |= (1<<26);
@@ -759,10 +759,10 @@ static void analyse_from_scratch( GLmatrix *mat )
mat->flags &= ~MAT_FLAGS_GEOMETRY;
- /* Check for translation - no-one really cares
+ /* Check for translation - no-one really cares
*/
- if ((mask & MASK_NO_TRX) != MASK_NO_TRX)
- mat->flags |= MAT_FLAG_TRANSLATION;
+ if ((mask & MASK_NO_TRX) != MASK_NO_TRX)
+ mat->flags |= MAT_FLAG_TRANSLATION;
/* Do the real work
*/
@@ -771,7 +771,7 @@ static void analyse_from_scratch( GLmatrix *mat )
}
else if ((mask & MASK_2D_NO_ROT) == (GLuint) MASK_2D_NO_ROT) {
mat->type = MATRIX_2D_NO_ROT;
-
+
if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE)
mat->flags = MAT_FLAG_GENERAL_SCALE;
}
@@ -784,7 +784,7 @@ static void analyse_from_scratch( GLmatrix *mat )
/* Check for scale */
if (SQ(mm-1) > SQ(1e-6) ||
- SQ(m4m4-1) > SQ(1e-6))
+ SQ(m4m4-1) > SQ(1e-6))
mat->flags |= MAT_FLAG_GENERAL_SCALE;
/* Check for rotation */
@@ -798,7 +798,7 @@ static void analyse_from_scratch( GLmatrix *mat )
mat->type = MATRIX_3D_NO_ROT;
/* Check for scale */
- if (SQ(m[0]-m[5]) < SQ(1e-6) &&
+ if (SQ(m[0]-m[5]) < SQ(1e-6) &&
SQ(m[0]-m[10]) < SQ(1e-6)) {
if (SQ(m[0]-1.0) > SQ(1e-6)) {
mat->flags |= MAT_FLAG_UNIFORM_SCALE;
@@ -831,7 +831,7 @@ static void analyse_from_scratch( GLmatrix *mat )
if (SQ(d1) < SQ(1e-6)) {
CROSS3( cp, m, m+4 );
SUB_3V( cp, cp, (m+8) );
- if (LEN_SQUARED_3FV(cp) < SQ(1e-6))
+ if (LEN_SQUARED_3FV(cp) < SQ(1e-6))
mat->flags |= MAT_FLAG_ROTATION;
else
mat->flags |= MAT_FLAG_GENERAL_3D;
@@ -852,7 +852,7 @@ static void analyse_from_scratch( GLmatrix *mat )
/* Analyse a matrix given that its flags are accurate - this is the
- * more common operation, hopefully.
+ * more common operation, hopefully.
*/
static void analyse_from_flags( GLmatrix *mat )
{
@@ -872,7 +872,7 @@ static void analyse_from_flags( GLmatrix *mat )
}
}
else if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D)) {
- if ( m[ 8]==0.0F
+ if ( m[ 8]==0.0F
&& m[ 9]==0.0F
&& m[2]==0.0F && m[6]==0.0F && m[10]==1.0F && m[14]==0.0F) {
mat->type = MATRIX_2D;
@@ -893,11 +893,11 @@ static void analyse_from_flags( GLmatrix *mat )
}
-void
-_math_matrix_analyse( GLmatrix *mat )
+void
+_math_matrix_analyse( GLmatrix *mat )
{
if (mat->flags & MAT_DIRTY_TYPE) {
- if (mat->flags & MAT_DIRTY_FLAGS)
+ if (mat->flags & MAT_DIRTY_FLAGS)
analyse_from_scratch( mat );
else
analyse_from_flags( mat );
@@ -913,7 +913,7 @@ _math_matrix_analyse( GLmatrix *mat )
}
-void
+void
_math_matrix_copy( GLmatrix *to, const GLmatrix *from )
{
MEMCPY( to->m, from->m, sizeof(Identity) );
@@ -931,7 +931,7 @@ _math_matrix_copy( GLmatrix *to, const GLmatrix *from )
}
-void
+void
_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
{
GLfloat *m = mat->m;
@@ -945,12 +945,12 @@ _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
else
mat->flags |= MAT_FLAG_GENERAL_SCALE;
- mat->flags |= (MAT_DIRTY_TYPE |
+ mat->flags |= (MAT_DIRTY_TYPE |
MAT_DIRTY_INVERSE);
}
-void
+void
_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
{
GLfloat *m = mat->m;
@@ -959,20 +959,20 @@ _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
- mat->flags |= (MAT_FLAG_TRANSLATION |
- MAT_DIRTY_TYPE |
+ mat->flags |= (MAT_FLAG_TRANSLATION |
+ MAT_DIRTY_TYPE |
MAT_DIRTY_INVERSE);
}
-void
+void
_math_matrix_loadf( GLmatrix *mat, const GLfloat *m )
{
MEMCPY( mat->m, m, 16*sizeof(GLfloat) );
mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY);
}
-void
+void
_math_matrix_ctr( GLmatrix *m )
{
if ( m->m == 0 ) {
@@ -984,7 +984,7 @@ _math_matrix_ctr( GLmatrix *m )
m->flags = 0;
}
-void
+void
_math_matrix_dtr( GLmatrix *m )
{
if ( m->m != 0 ) {
@@ -998,7 +998,7 @@ _math_matrix_dtr( GLmatrix *m )
}
-void
+void
_math_matrix_alloc_inv( GLmatrix *m )
{
if ( m->inv == 0 ) {
@@ -1008,32 +1008,32 @@ _math_matrix_alloc_inv( GLmatrix *m )
}
-void
+void
_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b )
{
dest->flags = (a->flags |
b->flags |
- MAT_DIRTY_TYPE |
+ MAT_DIRTY_TYPE |
MAT_DIRTY_INVERSE);
if (TEST_MAT_FLAGS(dest, MAT_FLAGS_3D))
matmul34( dest->m, a->m, b->m );
- else
+ else
matmul4( dest->m, a->m, b->m );
}
-void
+void
_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *m )
{
dest->flags |= (MAT_FLAG_GENERAL |
- MAT_DIRTY_TYPE |
+ MAT_DIRTY_TYPE |
MAT_DIRTY_INVERSE);
- matmul4( dest->m, dest->m, m );
+ matmul4( dest->m, dest->m, m );
}
-void
+void
_math_matrix_set_identity( GLmatrix *mat )
{
MEMCPY( mat->m, Identity, 16*sizeof(GLfloat) );
@@ -1049,7 +1049,7 @@ _math_matrix_set_identity( GLmatrix *mat )
-void
+void
_math_transposef( GLfloat to[16], const GLfloat from[16] )
{
to[0] = from[0];
@@ -1071,7 +1071,7 @@ _math_transposef( GLfloat to[16], const GLfloat from[16] )
}
-void
+void
_math_transposed( GLdouble to[16], const GLdouble from[16] )
{
to[0] = from[0];
@@ -1092,7 +1092,7 @@ _math_transposed( GLdouble to[16], const GLdouble from[16] )
to[15] = from[15];
}
-void
+void
_math_transposefd( GLfloat to[16], const GLdouble from[16] )
{
to[0] = from[0];
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index 66600330b8..d042b74628 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -1,21 +1,21 @@
-/* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */
+/* $Id: m_matrix.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -119,35 +119,35 @@ _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
extern void
_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b );
-extern void
+extern void
_math_matrix_loadf( GLmatrix *mat, const GLfloat *m );
-extern void
+extern void
_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
extern void
-_math_matrix_rotate( GLmatrix *m, GLfloat angle,
+_math_matrix_rotate( GLmatrix *m, GLfloat angle,
GLfloat x, GLfloat y, GLfloat z );
-extern void
+extern void
_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
extern void
-_math_matrix_ortho( GLmatrix *mat,
+_math_matrix_ortho( GLmatrix *mat,
GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
+ GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_frustum( GLmatrix *mat,
+_math_matrix_frustum( GLmatrix *mat,
GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
+ GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval );
extern void
_math_matrix_set_identity( GLmatrix *dest );
-extern void
+extern void
_math_matrix_copy( GLmatrix *to, const GLmatrix *from );
extern void
diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h
index ccaa2247e8..aea3a4b65b 100644
--- a/src/mesa/math/m_norm_tmp.h
+++ b/src/mesa/math/m_norm_tmp.h
@@ -1,21 +1,21 @@
-/* $Id: m_norm_tmp.h,v 1.4 2001/03/03 20:57:00 brianp Exp $ */
+/* $Id: m_norm_tmp.h,v 1.5 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -39,7 +39,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -113,7 +113,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -153,7 +153,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
/* scale has been snapped to 1.0 if it is close.
*/
if (scale != 1.0) {
- m0 *= scale;
+ m0 *= scale;
m5 *= scale;
m10 *= scale;
}
@@ -188,7 +188,7 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -218,7 +218,7 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -252,7 +252,7 @@ TAG(transform_normals_no_rot)(const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -284,7 +284,7 @@ TAG(transform_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -316,7 +316,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -332,7 +332,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
out[i][0] = x * invlen;
out[i][1] = y * invlen;
out[i][2] = z * invlen;
- }
+ }
}
}
else {
@@ -351,7 +351,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
out[i][1] = y;
out[i][2] = z;
}
- }
+ }
}
}
dest->count = in->count;
@@ -366,7 +366,7 @@ TAG(rescale_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -387,27 +387,27 @@ TAG(rescale_normals)( const GLmatrix *mat,
static void _XFORMAPI
TAG(init_c_norm_transform)( void )
{
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] =
TAG(transform_normals_no_rot);
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] =
TAG(transform_rescale_normals_no_rot);
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] =
TAG(transform_normalize_normals_no_rot);
- _mesa_normal_tab[NORM_TRANSFORM][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM][IDX] =
TAG(transform_normals);
- _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] =
TAG(transform_rescale_normals);
- _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] =
TAG(transform_normalize_normals);
- _mesa_normal_tab[NORM_RESCALE][IDX] =
+ _mesa_normal_tab[NORM_RESCALE][IDX] =
TAG(rescale_normals);
- _mesa_normal_tab[NORM_NORMALIZE][IDX] =
+ _mesa_normal_tab[NORM_NORMALIZE][IDX] =
TAG(normalize_normals);
}
diff --git a/src/mesa/math/m_trans_tmp.h b/src/mesa/math/m_trans_tmp.h
index 1b20266fbc..e425d0584d 100644
--- a/src/mesa/math/m_trans_tmp.h
+++ b/src/mesa/math/m_trans_tmp.h
@@ -1,21 +1,21 @@
-/* $Id: m_trans_tmp.h,v 1.3 2001/01/24 00:04:59 brianp Exp $ */
+/* $Id: m_trans_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -48,7 +48,7 @@ static void DEST_4F( GLfloat (*t)[4],
(void) first;
(void) start;
for (i = DST_START ; i < n ; i++, NEXT_F) {
- CHECK {
+ CHECK {
NEXT_F2;
if (SZ >= 1) t[i][0] = TRX_4F(f, 0);
if (SZ >= 2) t[i][1] = TRX_4F(f, 1);
@@ -118,7 +118,7 @@ static void DEST_4UB( GLubyte (*t)[4],
NEXT_F2;
if (SZ >= 1) TRX_UB(t[i][0], f, 0);
if (SZ >= 2) TRX_UB(t[i][1], f, 1);
- if (SZ >= 3) TRX_UB(t[i][2], f, 2);
+ if (SZ >= 3) TRX_UB(t[i][2], f, 2);
if (SZ == 4) TRX_UB(t[i][3], f, 3); else t[i][3] = 255;
}
}
@@ -142,7 +142,7 @@ static void DEST_4US( GLushort (*t)[4],
NEXT_F2;
if (SZ >= 1) TRX_US(t[i][0], f, 0);
if (SZ >= 2) TRX_US(t[i][1], f, 1);
- if (SZ >= 3) TRX_US(t[i][2], f, 2);
+ if (SZ >= 3) TRX_US(t[i][2], f, 2);
if (SZ == 4) TRX_US(t[i][3], f, 3); else t[i][3] = 65535;
}
}
@@ -220,7 +220,7 @@ static void INIT(void)
#ifdef DEST_4F
TAB(_4f)[SZ][SRC_IDX] = DEST_4F;
#endif
-
+
}
@@ -234,5 +234,3 @@ static void INIT(void)
#undef DEST_1F
#undef SZ
#undef TAG
-
-
diff --git a/src/mesa/math/m_translate.c b/src/mesa/math/m_translate.c
index 967f6a54cf..47f6c61f5f 100644
--- a/src/mesa/math/m_translate.c
+++ b/src/mesa/math/m_translate.c
@@ -1,21 +1,21 @@
-/* $Id: m_translate.c,v 1.5 2001/02/20 18:28:52 keithw Exp $ */
+/* $Id: m_translate.c,v 1.6 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -42,13 +42,13 @@
typedef void (*trans_1f_func)(GLfloat *to,
CONST void *ptr,
GLuint stride,
- GLuint start,
+ GLuint start,
GLuint n );
typedef void (*trans_1ui_func)(GLuint *to,
CONST void *ptr,
GLuint stride,
- GLuint start,
+ GLuint start,
GLuint n );
typedef void (*trans_1ub_func)(GLubyte *to,
@@ -72,13 +72,13 @@ typedef void (*trans_4us_func)(GLushort (*to)[4],
typedef void (*trans_4f_func)(GLfloat (*to)[4],
CONST void *ptr,
GLuint stride,
- GLuint start,
+ GLuint start,
GLuint n );
typedef void (*trans_3f_func)(GLfloat (*to)[3],
CONST void *ptr,
GLuint stride,
- GLuint start,
+ GLuint start,
GLuint n );
@@ -436,9 +436,9 @@ static trans_4f_func _math_trans_4f_tab[5][MAX_TYPES];
#define SRC GLfloat
#define SRC_IDX TYPE_IDX(GL_FLOAT)
#define SZ 4
-#define INIT init_trans_4_GLfloat_raw
-#define DEST_4UB trans_4_GLfloat_4ub_raw
-#define DEST_4US trans_4_GLfloat_4us_raw
+#define INIT init_trans_4_GLfloat_raw
+#define DEST_4UB trans_4_GLfloat_4ub_raw
+#define DEST_4US trans_4_GLfloat_4us_raw
#define DEST_4F trans_4_GLfloat_4f_raw
#include "m_trans_tmp.h"
@@ -481,7 +481,7 @@ static void trans_4_GLubyte_4ub_raw(GLubyte (*t)[4],
const GLubyte *f = (GLubyte *) Ptr + SRC_START * stride;
GLuint i;
- if (((((long) f | (long) stride)) & 3L) == 0L) {
+ if (((((long) f | (long) stride)) & 3L) == 0L) {
/* Aligned.
*/
for (i = DST_START ; i < n ; i++, f += stride) {
@@ -579,7 +579,7 @@ void _math_trans_1ui(GLuint *to,
GLuint start,
GLuint n )
{
- _math_trans_1ui_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+ _math_trans_1ui_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
}
void _math_trans_1ub(GLubyte *to,
@@ -589,7 +589,7 @@ void _math_trans_1ub(GLubyte *to,
GLuint start,
GLuint n )
{
- _math_trans_1ub_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+ _math_trans_1ub_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
}
@@ -601,7 +601,7 @@ void _math_trans_4ub(GLubyte (*to)[4],
GLuint start,
GLuint n )
{
- _math_trans_4ub_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
+ _math_trans_4ub_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
}
void _math_trans_4chan( GLchan (*to)[4],
@@ -629,7 +629,7 @@ void _math_trans_4us(GLushort (*to)[4],
GLuint start,
GLuint n )
{
- _math_trans_4us_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
+ _math_trans_4us_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
}
void _math_trans_4f(GLfloat (*to)[4],
@@ -640,7 +640,7 @@ void _math_trans_4f(GLfloat (*to)[4],
GLuint start,
GLuint n )
{
- _math_trans_4f_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
+ _math_trans_4f_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
}
void _math_trans_3f(GLfloat (*to)[3],
@@ -650,6 +650,5 @@ void _math_trans_3f(GLfloat (*to)[3],
GLuint start,
GLuint n )
{
- _math_trans_3f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+ _math_trans_3f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
}
-
diff --git a/src/mesa/math/m_translate.h b/src/mesa/math/m_translate.h
index 55ac887e24..f15bb77e2d 100644
--- a/src/mesa/math/m_translate.h
+++ b/src/mesa/math/m_translate.h
@@ -1,21 +1,21 @@
-/* $Id: m_translate.h,v 1.5 2001/02/20 18:28:52 keithw Exp $ */
+/* $Id: m_translate.h,v 1.6 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c
index 2cb227594d..0195faf7e4 100644
--- a/src/mesa/math/m_vector.c
+++ b/src/mesa/math/m_vector.c
@@ -1,21 +1,21 @@
-/* $Id: m_vector.c,v 1.5 2001/03/03 20:33:30 brianp Exp $ */
+/* $Id: m_vector.c,v 1.6 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -45,14 +45,14 @@ void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
{
static const GLubyte elem_bits[4] = {
VEC_DIRTY_0,
- VEC_DIRTY_1,
- VEC_DIRTY_2,
+ VEC_DIRTY_1,
+ VEC_DIRTY_2,
VEC_DIRTY_3
};
static const GLfloat clean[4] = { 0, 0, 0, 1 };
const GLfloat v = clean[elt];
GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
- GLuint i;
+ GLuint i;
for (i = 0 ; i < count ; i++)
data[i][elt] = v;
@@ -234,7 +234,7 @@ void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
{
v->stride = 1 * sizeof(GLubyte);
v->storage = ALIGN_MALLOC( count * sizeof(GLubyte), alignment );
- v->start = (GLubyte *) v->storage;
+ v->start = (GLubyte *) v->storage;
v->data = (GLubyte *) v->storage;
v->count = 0;
v->flags = flags | VEC_MALLOC ;
@@ -245,7 +245,7 @@ void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
{
v->stride = 1 * sizeof(GLuint);
v->storage = ALIGN_MALLOC( count * sizeof(GLuint), alignment );
- v->start = (GLuint *) v->storage;
+ v->start = (GLuint *) v->storage;
v->data = (GLuint *) v->storage;
v->count = 0;
v->flags = flags | VEC_MALLOC ;
@@ -368,20 +368,20 @@ void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
GLuint j, i = 0, count;
printf("data-start\n");
- for ( ; d != v->start ; STRIDE_F(d, v->stride), i++)
+ for ( ; d != v->start ; STRIDE_F(d, v->stride), i++)
printf( t, i, d[0], d[1], d[2], d[3]);
-
+
printf("start-count(%u)\n", v->count);
count = i + v->count;
if (culling) {
- for ( ; i < count ; STRIDE_F(d, v->stride), i++)
- if (cullmask[i])
- printf( t, i, d[0], d[1], d[2], d[3]);
+ for ( ; i < count ; STRIDE_F(d, v->stride), i++)
+ if (cullmask[i])
+ printf( t, i, d[0], d[1], d[2], d[3]);
}
else {
- for ( ; i < count ; STRIDE_F(d, v->stride), i++)
- printf( t, i, d[0], d[1], d[2], d[3]);
+ for ( ; i < count ; STRIDE_F(d, v->stride), i++)
+ printf( t, i, d[0], d[1], d[2], d[3]);
}
for (j = v->size ; j < 4; j++) {
@@ -389,13 +389,13 @@ void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
printf("checking col %u is clean as advertised ", j);
- for (i = 0, d = (GLfloat *) v->data ;
- i < count && d[j] == c[j] ;
+ for (i = 0, d = (GLfloat *) v->data ;
+ i < count && d[j] == c[j] ;
i++, STRIDE_F(d, v->stride)) {};
- if (i == count)
+ if (i == count)
printf(" --> ok\n");
- else
+ else
printf(" --> Failed at %u ******\n", i);
}
}
@@ -411,19 +411,19 @@ void _mesa_vector3f_print( GLvector3f *v, GLubyte *cullmask, GLboolean culling )
GLuint i = 0, count;
printf("data-start\n");
- for ( ; d != v->start ; STRIDE_F(d,v->stride), i++)
+ for ( ; d != v->start ; STRIDE_F(d,v->stride), i++)
printf( "%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
-
+
printf("start-count(%u)\n", v->count);
count = i + v->count;
if (culling) {
- for ( ; i < count ; STRIDE_F(d,v->stride), i++)
+ for ( ; i < count ; STRIDE_F(d,v->stride), i++)
if (cullmask[i])
- printf( "%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
+ printf( "%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
}
else {
- for ( ; i < count ; STRIDE_F(d,v->stride), i++)
- printf( "%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
+ for ( ; i < count ; STRIDE_F(d,v->stride), i++)
+ printf( "%u:\t%f, %f, %f\n", i, d[0], d[1], d[2]);
}
}
diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h
index 0615d3056f..222a49880b 100644
--- a/src/mesa/math/m_vector.h
+++ b/src/mesa/math/m_vector.h
@@ -1,21 +1,21 @@
-/* $Id: m_vector.h,v 1.5 2001/03/03 20:33:30 brianp Exp $ */
+/* $Id: m_vector.h,v 1.6 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -36,7 +36,7 @@
#include "mtypes.h" /* hack for GLchan */
-#define VEC_DIRTY_0 0x1
+#define VEC_DIRTY_0 0x1
#define VEC_DIRTY_1 0x2
#define VEC_DIRTY_2 0x4
#define VEC_DIRTY_3 0x8
@@ -55,7 +55,7 @@
/* Wrap all the information about vectors up in a struct. Has
* additional fields compared to the other vectors to help us track of
* different vertex sizes, and whether we need to clean columns out
- * because they contain non-(0,0,0,1) values.
+ * because they contain non-(0,0,0,1) values.
*
* The start field is used to reserve data for copied vertices at the
* end of _mesa_transform_vb, and avoids the need for a multiplication in
@@ -82,10 +82,10 @@ extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
/* Could use a single vector type for normals and vertices, but
- * this way avoids some casts.
+ * this way avoids some casts.
*/
typedef struct {
- GLfloat (*data)[3];
+ GLfloat (*data)[3];
GLfloat *start;
GLuint count;
GLuint stride;
@@ -101,7 +101,7 @@ extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
typedef struct {
- GLfloat *data;
+ GLfloat *data;
GLfloat *start;
GLuint count;
GLuint stride;
@@ -121,12 +121,12 @@ typedef struct {
GLubyte (*data)[4];
GLubyte *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector4ub;
-extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
+extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
GLubyte (*storage)[4] );
extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
GLuint alignment );
@@ -139,12 +139,12 @@ typedef struct {
GLchan (*data)[4];
GLchan *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector4chan;
-extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
+extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
GLchan (*storage)[4] );
extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
GLuint alignment );
@@ -159,12 +159,12 @@ typedef struct {
GLushort (*data)[4];
GLushort *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector4us;
-extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
+extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
GLushort (*storage)[4] );
extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
GLuint alignment );
@@ -179,8 +179,8 @@ typedef struct {
GLubyte *data;
GLubyte *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector1ub;
@@ -198,13 +198,13 @@ typedef struct {
GLuint *data;
GLuint *start;
GLuint count;
- GLuint stride;
- GLuint flags;
+ GLuint stride;
+ GLuint flags;
void *storage;
} GLvector1ui;
extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
-extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
+extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
GLuint alignment );
extern void _mesa_vector1ui_free( GLvector1ui * );
diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c
index f896bb1e03..7103f11f94 100644
--- a/src/mesa/math/m_xform.c
+++ b/src/mesa/math/m_xform.c
@@ -1,10 +1,10 @@
-/* $Id: m_xform.c,v 1.10 2001/03/03 20:57:00 brianp Exp $ */
+/* $Id: m_xform.c,v 1.11 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h
index d8b019cc54..3e24ceac4a 100644
--- a/src/mesa/math/m_xform.h
+++ b/src/mesa/math/m_xform.h
@@ -1,21 +1,21 @@
-/* $Id: m_xform.h,v 1.7 2001/03/03 20:57:00 brianp Exp $ */
+/* $Id: m_xform.h,v 1.8 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -78,7 +78,7 @@ extern void _mesa_transform_vector( GLfloat u[4],
CONST GLfloat m[16] );
-extern void
+extern void
_math_init_transformation( void );
@@ -94,7 +94,7 @@ _math_init_transformation( void );
*
* There are two cases where we wouldn't want to do the divide in cliptest:
* - When we aren't clipping. We still might want to cull backfaces
- * so the divide should be done elsewhere. This currently never
+ * so the divide should be done elsewhere. This currently never
* happens.
*
* - When culling isn't likely to help us, such as when the GL culling
@@ -105,17 +105,17 @@ _math_init_transformation( void );
* application wouldn't turn on culling in such cases.
*
* We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which
- * are the result of the projection. This is only used in the
+ * are the result of the projection. This is only used in the
* 4-vector case - in other cases, we just use the clip coordinates
* as the projected coordinates - they are identical.
- *
+ *
* This is doubly convenient because it means the Win[] array is now
* of the same stride as all the others, so I can now turn map_vertices
* into a straight-forward matrix transformation, with asm acceleration
- * automatically available.
+ * automatically available.
*/
-/* Vertex buffer clipping flags
+/* Vertex buffer clipping flags
*/
#define CLIP_RIGHT_SHIFT 0
#define CLIP_LEFT_SHIFT 1
@@ -135,19 +135,19 @@ _math_init_transformation( void );
typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
- GLvector4f *vProj,
+ GLvector4f *vProj,
GLubyte clipMask[],
- GLubyte *orMask,
+ GLubyte *orMask,
GLubyte *andMask );
-typedef void (*dotprod_func)( GLfloat *out,
+typedef void (*dotprod_func)( GLfloat *out,
GLuint out_stride,
- CONST GLvector4f *coord_vec,
- CONST GLfloat plane[4],
+ CONST GLvector4f *coord_vec,
+ CONST GLfloat plane[4],
CONST GLubyte mask[]);
-typedef void (*vec_copy_func)( GLvector4f *to,
- CONST GLvector4f *from,
+typedef void (*vec_copy_func)( GLvector4f *to,
+ CONST GLvector4f *from,
CONST GLubyte mask[]);
@@ -163,7 +163,7 @@ typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
GLvector3f *dest );
-/* Flags for selecting a normal transformation function.
+/* Flags for selecting a normal transformation function.
*/
#define NORM_RESCALE 0x1 /* apply the scale factor */
#define NORM_NORMALIZE 0x2 /* normalize */
@@ -176,11 +176,11 @@ typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
/* KW: New versions of the transform function allow a mask array
* specifying that individual vector transform should be skipped
* when the mask byte is zero. This is always present as a
- * parameter, to allow a unified interface.
+ * parameter, to allow a unified interface.
*/
typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
CONST GLfloat m[16],
- CONST GLvector4f *from_vec,
+ CONST GLvector4f *from_vec,
CONST GLubyte *clipmask,
CONST GLubyte flag );
diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h
index eca41f5f76..dd5a233b5c 100644
--- a/src/mesa/math/m_xform_tmp.h
+++ b/src/mesa/math/m_xform_tmp.h
@@ -1,10 +1,10 @@
-/* $Id: m_xform_tmp.h,v 1.3 2001/03/03 20:33:30 brianp Exp $ */
+/* $Id: m_xform_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/math/mathmod.h b/src/mesa/math/mathmod.h
index f27427d81b..44bf2b97d5 100644
--- a/src/mesa/math/mathmod.h
+++ b/src/mesa/math/mathmod.h
@@ -1,3 +1,29 @@
+/* $Id: mathmod.h,v 1.3 2001/03/12 00:48:41 gareth Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
#ifndef _MESA_MATH_H_
#define _MESA_MATH_H_