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author | Brian <brian.paul@tungstengraphics.com> | 2008-01-01 15:21:14 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-01-01 15:21:50 -0700 |
commit | da92ac01e80e8a83233b1d4a881503bfc2806a1a (patch) | |
tree | 83116117a8eae67ae44c49b2cd90341d5c7462a6 /src/mesa/pipe/cell/ppu/cell_flush.c | |
parent | 57a711f7275993e75aa00918065b876776618a17 (diff) |
Plug in more infrastructure for actual rendering.
Track vertex/fragment shader state.
Plug in pipe->draw_arrays(), pipe->draw_elements().
Plug render stage (a stub) into end of 'draw' pipeline.
Specify a hard-coded vertex format for now.
Diffstat (limited to 'src/mesa/pipe/cell/ppu/cell_flush.c')
0 files changed, 0 insertions, 0 deletions