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authorBrian <brian.paul@tungstengraphics.com>2008-01-01 15:21:14 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-01 15:21:50 -0700
commitda92ac01e80e8a83233b1d4a881503bfc2806a1a (patch)
tree83116117a8eae67ae44c49b2cd90341d5c7462a6 /src/mesa/pipe/cell/ppu/cell_flush.c
parent57a711f7275993e75aa00918065b876776618a17 (diff)
Plug in more infrastructure for actual rendering.
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now.
Diffstat (limited to 'src/mesa/pipe/cell/ppu/cell_flush.c')
0 files changed, 0 insertions, 0 deletions