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authorBrian <brian.paul@tungstengraphics.com>2008-01-02 18:53:33 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-02 18:53:33 -0700
commitde9f8e8b717aa4b4ab94af73be5aa70088cd6b81 (patch)
tree0ce4fc6110517e7ccdf5a3781663c80adfe516ae /src/mesa/pipe/cell/ppu/cell_render.h
parentda92ac01e80e8a83233b1d4a881503bfc2806a1a (diff)
Cell: basic triangle rendering works.
The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now.
Diffstat (limited to 'src/mesa/pipe/cell/ppu/cell_render.h')
-rw-r--r--src/mesa/pipe/cell/ppu/cell_render.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/ppu/cell_render.h b/src/mesa/pipe/cell/ppu/cell_render.h
index d66e1bdb79..826dcbafeb 100644
--- a/src/mesa/pipe/cell/ppu/cell_render.h
+++ b/src/mesa/pipe/cell/ppu/cell_render.h
@@ -31,6 +31,9 @@
struct cell_context;
struct draw_stage;
+extern void
+cell_flush_prim_buffer(struct cell_context *cell);
+
extern struct draw_stage *cell_draw_render_stage( struct cell_context *cell );
#endif /* CELL_RENDER_H */