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author | Brian <brian.paul@tungstengraphics.com> | 2008-01-02 18:53:33 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-01-02 18:53:33 -0700 |
commit | de9f8e8b717aa4b4ab94af73be5aa70088cd6b81 (patch) | |
tree | 0ce4fc6110517e7ccdf5a3781663c80adfe516ae /src/mesa/pipe/cell/ppu/cell_render.h | |
parent | da92ac01e80e8a83233b1d4a881503bfc2806a1a (diff) |
Cell: basic triangle rendering works.
The cell "render_stage" (last in the "draw" pipeline) emits vertices into
a buffer which is pulled by the SPUs in response to a "RENDER" command.
This is pretty much temporary/scaffold code for now.
Diffstat (limited to 'src/mesa/pipe/cell/ppu/cell_render.h')
-rw-r--r-- | src/mesa/pipe/cell/ppu/cell_render.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/ppu/cell_render.h b/src/mesa/pipe/cell/ppu/cell_render.h index d66e1bdb79..826dcbafeb 100644 --- a/src/mesa/pipe/cell/ppu/cell_render.h +++ b/src/mesa/pipe/cell/ppu/cell_render.h @@ -31,6 +31,9 @@ struct cell_context; struct draw_stage; +extern void +cell_flush_prim_buffer(struct cell_context *cell); + extern struct draw_stage *cell_draw_render_stage( struct cell_context *cell ); #endif /* CELL_RENDER_H */ |