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authorBrian <brian.paul@tungstengraphics.com>2008-01-30 15:26:51 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-30 15:26:51 -0700
commit24f0e54c1b9ff43dcb75758c8e0faba355c0617c (patch)
tree88663feaf5dc40f55e591df018769723ce8824bc /src/mesa/pipe/cell/spu/spu_main.h
parent7b149449df3a7de62f79eb96d5b722cc9d3b5912 (diff)
Cell: start to SIMD-ize triangle attribute interpolation
Using the spu_add(), etc intrinsics. About a 15% speed-up with some tests.
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_main.h')
-rw-r--r--src/mesa/pipe/cell/spu/spu_main.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_main.h b/src/mesa/pipe/cell/spu/spu_main.h
index 8908bf8bc0..73f9ed29d6 100644
--- a/src/mesa/pipe/cell/spu/spu_main.h
+++ b/src/mesa/pipe/cell/spu/spu_main.h
@@ -36,6 +36,13 @@
#include "pipe/p_state.h"
+typedef union
+{
+ vector float v;
+ float f[4];
+} float4;
+
+
struct spu_framebuffer {
void *color_start; /**< addr of color surface in main memory */
void *depth_start; /**< addr of depth surface in main memory */