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author | Brian <brian.paul@tungstengraphics.com> | 2008-02-04 16:06:51 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-02-04 16:06:51 -0700 |
commit | efa8e03a6f3f7c27b019d20cca93bf7e624d7035 (patch) | |
tree | be47d67fcbaebdfd357d22cb92c3b27d99d7e6d6 /src/mesa/pipe/cell/spu/spu_main.h | |
parent | 5068b573c417bdb317e1938585bebfe931bda049 (diff) |
Cell: texture sampler functions always return vector float now
Texture colors look the same now, regardless of X display/pixel format
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_main.h')
-rw-r--r-- | src/mesa/pipe/cell/spu/spu_main.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_main.h b/src/mesa/pipe/cell/spu/spu_main.h index b22d563551..cfd4d72729 100644 --- a/src/mesa/pipe/cell/spu/spu_main.h +++ b/src/mesa/pipe/cell/spu/spu_main.h @@ -115,7 +115,7 @@ struct spu_global vector float tex_size; vector unsigned int tex_size_mask; /**< == int(size - 1) */ - uint (*sample_texture)(vector float texcoord); + vector float (*sample_texture)(vector float texcoord); } ALIGN16_ATTRIB; |