summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/cell/spu/spu_main.h
diff options
context:
space:
mode:
authorBrian <brian.paul@tungstengraphics.com>2008-02-04 16:06:51 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-02-04 16:06:51 -0700
commitefa8e03a6f3f7c27b019d20cca93bf7e624d7035 (patch)
treebe47d67fcbaebdfd357d22cb92c3b27d99d7e6d6 /src/mesa/pipe/cell/spu/spu_main.h
parent5068b573c417bdb317e1938585bebfe931bda049 (diff)
Cell: texture sampler functions always return vector float now
Texture colors look the same now, regardless of X display/pixel format
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_main.h')
-rw-r--r--src/mesa/pipe/cell/spu/spu_main.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_main.h b/src/mesa/pipe/cell/spu/spu_main.h
index b22d563551..cfd4d72729 100644
--- a/src/mesa/pipe/cell/spu/spu_main.h
+++ b/src/mesa/pipe/cell/spu/spu_main.h
@@ -115,7 +115,7 @@ struct spu_global
vector float tex_size;
vector unsigned int tex_size_mask; /**< == int(size - 1) */
- uint (*sample_texture)(vector float texcoord);
+ vector float (*sample_texture)(vector float texcoord);
} ALIGN16_ATTRIB;