diff options
author | Brian <brian.paul@tungstengraphics.com> | 2008-02-05 14:23:34 -0700 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2008-02-05 15:08:06 -0700 |
commit | 4da82fd5c5e0a7535e30aa81f08dcbe1a26358b7 (patch) | |
tree | 21c7bfe48efb55638d2632f8c835cc0581c000aa /src/mesa/pipe/cell/spu/spu_render.c | |
parent | 2174890ed030bde8494b7f13b7090e27771695fa (diff) |
Cell: re-enable inlined vertex buffers
Vertex data must be on a 16-byte address/offset so SIMD operations will work
properly in the SPU code.
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_render.c')
-rw-r--r-- | src/mesa/pipe/cell/spu/spu_render.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_render.c b/src/mesa/pipe/cell/spu/spu_render.c index e8705eeeba..932fb500b3 100644 --- a/src/mesa/pipe/cell/spu/spu_render.c +++ b/src/mesa/pipe/cell/spu/spu_render.c @@ -171,6 +171,7 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr) ubyte vertex_data[CELL_BUFFER_SIZE] ALIGN16_ATTRIB; const uint vertex_size = render->vertex_size; /* in bytes */ /*const*/ uint total_vertex_bytes = render->num_verts * vertex_size; + uint index_bytes; const ubyte *vertices; const ushort *indexes; uint i, j; @@ -199,13 +200,16 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr) /* indexes are right after the render command in the batch buffer */ indexes = (const ushort *) (render + 1); - *pos_incr = (render->num_indexes * 2 + 3) / 4; + index_bytes = ROUNDUP8(render->num_indexes * 2); + *pos_incr = index_bytes / 8 + sizeof(*render) / 8; if (render->inline_verts) { - /* Vertices are right after indexes in batch buffer */ - vertices = (const ubyte *) (render + 1) + *pos_incr * 4; - *pos_incr = *pos_incr + total_vertex_bytes / 4; + /* Vertices are after indexes in batch buffer at next 16-byte addr */ + vertices = (const ubyte *) render + (*pos_incr * 8); + vertices = (const ubyte *) align_pointer((void *) vertices, 16); + ASSERT_ALIGN16(vertices); + *pos_incr = ((vertices + total_vertex_bytes) - (ubyte *) render) / 8; } else { /* Begin DMA fetch of vertex buffer */ |