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authorBrian <brian.paul@tungstengraphics.com>2008-02-04 13:23:07 -0700
committerBen Skeggs <skeggsb@gmail.com>2008-02-15 13:50:29 +1100
commit4080fef4732078e8861eb0d26d1f6e43aa27dd9e (patch)
tree452b76e99786a0e12b264fc8323d2d698537a827 /src/mesa/pipe/cell/spu/spu_texture.h
parent1bd182889b3dbb2f4c75d18184e7c76a5bfca248 (diff)
Cell: choose bilinear vs. nearest filtering according to sampler state
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_texture.h')
-rw-r--r--src/mesa/pipe/cell/spu/spu_texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_texture.h b/src/mesa/pipe/cell/spu/spu_texture.h
index 25cbe9b3c6..0e000bfebf 100644
--- a/src/mesa/pipe/cell/spu/spu_texture.h
+++ b/src/mesa/pipe/cell/spu/spu_texture.h
@@ -37,7 +37,7 @@ invalidate_tex_cache(void);
extern uint
-sample_texture(vector float texcoord);
+sample_texture_nearest(vector float texcoord);
extern uint