diff options
author | Brian <brian.paul@tungstengraphics.com> | 2008-02-04 16:06:51 -0700 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2008-02-04 16:06:51 -0700 |
commit | efa8e03a6f3f7c27b019d20cca93bf7e624d7035 (patch) | |
tree | be47d67fcbaebdfd357d22cb92c3b27d99d7e6d6 /src/mesa/pipe/cell/spu/spu_texture.h | |
parent | 5068b573c417bdb317e1938585bebfe931bda049 (diff) |
Cell: texture sampler functions always return vector float now
Texture colors look the same now, regardless of X display/pixel format
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_texture.h')
-rw-r--r-- | src/mesa/pipe/cell/spu/spu_texture.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_texture.h b/src/mesa/pipe/cell/spu/spu_texture.h index 0e000bfebf..95eb87080f 100644 --- a/src/mesa/pipe/cell/spu/spu_texture.h +++ b/src/mesa/pipe/cell/spu/spu_texture.h @@ -36,11 +36,11 @@ extern void invalidate_tex_cache(void); -extern uint +extern vector float sample_texture_nearest(vector float texcoord); -extern uint +extern vector float sample_texture_bilinear(vector float texcoord); |