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authorBrian <brian.paul@tungstengraphics.com>2008-02-04 16:06:51 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-02-04 16:06:51 -0700
commitefa8e03a6f3f7c27b019d20cca93bf7e624d7035 (patch)
treebe47d67fcbaebdfd357d22cb92c3b27d99d7e6d6 /src/mesa/pipe/cell/spu/spu_texture.h
parent5068b573c417bdb317e1938585bebfe931bda049 (diff)
Cell: texture sampler functions always return vector float now
Texture colors look the same now, regardless of X display/pixel format
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_texture.h')
-rw-r--r--src/mesa/pipe/cell/spu/spu_texture.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_texture.h b/src/mesa/pipe/cell/spu/spu_texture.h
index 0e000bfebf..95eb87080f 100644
--- a/src/mesa/pipe/cell/spu/spu_texture.h
+++ b/src/mesa/pipe/cell/spu/spu_texture.h
@@ -36,11 +36,11 @@ extern void
invalidate_tex_cache(void);
-extern uint
+extern vector float
sample_texture_nearest(vector float texcoord);
-extern uint
+extern vector float
sample_texture_bilinear(vector float texcoord);