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authorBrian <brian.paul@tungstengraphics.com>2008-01-20 15:00:18 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-20 15:00:18 -0700
commit661be1ae7b1cd5837d8e7224a5ebe1b8d428137e (patch)
tree7af1511e087e68fde9a27560f631fa7a7d310724 /src/mesa/pipe/cell/spu/spu_tri.c
parent45b5d3b1fc996e0f460ea163e4f4b3e750e8914f (diff)
Cell: use depth/stencil state to enable ztest
Move z-test code into do_depth_test(). Add ZSIZE symbol to support 2 or 4-byte Z values.
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_tri.c')
-rw-r--r--src/mesa/pipe/cell/spu/spu_tri.c122
1 files changed, 72 insertions, 50 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c
index ddd5e662d2..0b8533092e 100644
--- a/src/mesa/pipe/cell/spu/spu_tri.c
+++ b/src/mesa/pipe/cell/spu/spu_tri.c
@@ -217,8 +217,8 @@ static INLINE void
eval_z( struct setup_stage *setup,
float x, float y, float result[4])
{
- uint slot = 0;
- uint i = 2;
+ const uint slot = 0;
+ const uint i = 2;
const float *dadx = setup->coef[slot].dadx;
const float *dady = setup->coef[slot].dady;
@@ -252,6 +252,72 @@ pack_color(const float color[4])
}
+static uint
+do_depth_test(struct setup_stage *setup, int x, int y, unsigned mask)
+{
+ int ix = x - setup->cliprect_minx;
+ int iy = y - setup->cliprect_miny;
+ float zvals[4];
+ float zscale = 65535.0;
+
+ if (ZSIZE == 2) {
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z16_UNORM);
+ }
+ else {
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_Z32_UNORM);
+ }
+ ASSERT(sizeof(ztile[0][0]) == ZSIZE);
+
+
+ eval_z(setup, (float) x, (float) y, zvals);
+
+ if (tile_status_z[setup->ty][setup->tx] == TILE_STATUS_CLEAR) {
+ /* now, _really_ clear the tile */
+ clear_tile_z(ztile, spu.fb.depth_clear_value);
+ }
+ else {
+ /* make sure we've got the tile from main mem */
+ wait_on_mask(1 << TAG_READ_TILE_Z);
+ }
+ tile_status_z[setup->ty][setup->tx] = TILE_STATUS_DIRTY;
+
+
+ if (mask & MASK_TOP_LEFT) {
+ uint z = (uint) (zvals[0] * zscale);
+ if (z < ztile[iy][ix])
+ ztile[iy][ix] = z;
+ else
+ mask &= ~MASK_TOP_LEFT;
+ }
+
+ if (mask & MASK_TOP_RIGHT) {
+ uint z = (uint) (zvals[1] * zscale);
+ if (z < ztile[iy][ix+1])
+ ztile[iy][ix+1] = z;
+ else
+ mask &= ~MASK_TOP_RIGHT;
+ }
+
+ if (mask & MASK_BOTTOM_LEFT) {
+ uint z = (uint) (zvals[2] * zscale);
+ if (z < ztile[iy+1][ix])
+ ztile[iy+1][ix] = z;
+ else
+ mask &= ~MASK_BOTTOM_LEFT;
+ }
+
+ if (mask & MASK_BOTTOM_RIGHT) {
+ uint z = (uint) (zvals[3] * zscale);
+ if (z < ztile[iy+1][ix+1])
+ ztile[iy+1][ix+1] = z;
+ else
+ mask &= ~MASK_BOTTOM_RIGHT;
+ }
+
+ return mask;
+}
+
+
/**
* Emit a quad (pass to next stage). No clipping is done.
*/
@@ -266,58 +332,14 @@ emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
sp->quad.first->run(sp->quad.first, &setup->quad);
#else
/* Cell: "write" quad fragments to the tile by setting prim color */
- int ix = x - setup->cliprect_minx;
- int iy = y - setup->cliprect_miny;
+ const int ix = x - setup->cliprect_minx;
+ const int iy = y - setup->cliprect_miny;
float colors[4][4];
- uint z;
eval_coeff(setup, 1, (float) x, (float) y, colors);
- if (spu.fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
- float zvals[4];
- eval_z(setup, (float) x, (float) y, zvals);
-
- if (tile_status_z[setup->ty][setup->tx] == TILE_STATUS_CLEAR) {
- /* now, _really_ clear the tile */
- clear_tile_z(ztile, spu.fb.depth_clear_value);
- }
- else {
- /* make sure we've got the tile from main mem */
- wait_on_mask(1 << TAG_READ_TILE_Z);
- }
- tile_status_z[setup->ty][setup->tx] = TILE_STATUS_DIRTY;
-
- if (mask & MASK_TOP_LEFT) {
- z = (uint) (zvals[0] * 65535.0);
- if (z < ztile[iy][ix])
- ztile[iy][ix] = z;
- else
- mask &= ~MASK_TOP_LEFT;
- }
-
- if (mask & MASK_TOP_RIGHT) {
- z = (uint) (zvals[1] * 65535.0);
- if (z < ztile[iy][ix+1])
- ztile[iy][ix+1] = z;
- else
- mask &= ~MASK_TOP_RIGHT;
- }
-
- if (mask & MASK_BOTTOM_LEFT) {
- z = (uint) (zvals[2] * 65535.0);
- if (z < ztile[iy+1][ix])
- ztile[iy+1][ix] = z;
- else
- mask &= ~MASK_BOTTOM_LEFT;
- }
-
- if (mask & MASK_BOTTOM_RIGHT) {
- z = (uint) (zvals[3] * 65535.0);
- if (z < ztile[iy+1][ix+1])
- ztile[iy+1][ix+1] = z;
- else
- mask &= ~MASK_BOTTOM_RIGHT;
- }
+ if (spu.depth_stencil.depth.enabled) {
+ mask &= do_depth_test(setup, x, y, mask);
}
if (mask) {