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author | Brian <brian.paul@tungstengraphics.com> | 2008-02-04 18:05:37 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-02-04 18:05:37 -0700 |
commit | 5db1593c78192b764ad2ef7bdc5182d8ec4aed7c (patch) | |
tree | 3933e394cc5b3f938160493e1d7075e96aec3584 /src/mesa/pipe/cell/spu/spu_vertex_shader.h | |
parent | 684d320ea2e7ec03d01275a544068cc6b45e1e9a (diff) |
Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Contributed by Ian Romanick.
Also, temporarily disable inlined vertex buffers. They need to be 16-byte
aligned...
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_vertex_shader.h')
-rw-r--r-- | src/mesa/pipe/cell/spu/spu_vertex_shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_vertex_shader.h b/src/mesa/pipe/cell/spu/spu_vertex_shader.h index c52f38fd02..b261ab44a2 100644 --- a/src/mesa/pipe/cell/spu/spu_vertex_shader.h +++ b/src/mesa/pipe/cell/spu/spu_vertex_shader.h @@ -16,7 +16,7 @@ struct spu_vs_context { struct pipe_viewport_state viewport; struct { - const ubyte *src_ptr[PIPE_ATTRIB_MAX]; + uint64_t src_ptr[PIPE_ATTRIB_MAX]; unsigned pitch[PIPE_ATTRIB_MAX]; enum pipe_format format[PIPE_ATTRIB_MAX]; unsigned nr_attrs; |