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authorIan Romanick <idr@us.ibm.com>2008-02-05 09:43:52 -0800
committerIan Romanick <idr@us.ibm.com>2008-02-05 09:44:33 -0800
commitc9f98142b6a47825c49aea72a79c1be62c2b7d89 (patch)
treef5c2eb82f7e3435e0277df60c74d4c912b3cd407 /src/mesa/pipe/cell/spu/spu_vertex_shader.h
parent45f4125fa83c4e43a01d44cb8eb2a4c97b72181f (diff)
Use _transpose_matrix4x4 from Cell SDK instead of my own version
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_vertex_shader.h')
-rw-r--r--src/mesa/pipe/cell/spu/spu_vertex_shader.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_vertex_shader.h b/src/mesa/pipe/cell/spu/spu_vertex_shader.h
index 2435b7ddae..c96b93ff0a 100644
--- a/src/mesa/pipe/cell/spu/spu_vertex_shader.h
+++ b/src/mesa/pipe/cell/spu/spu_vertex_shader.h
@@ -39,8 +39,6 @@ struct spu_vs_context {
extern void spu_update_vertex_fetch(struct spu_vs_context *draw);
-extern void spu_transpose_4x4(qword *out, const qword *in);
-
static INLINE void spu_vertex_fetch(struct spu_vs_context *draw,
struct spu_exec_machine *machine,
const unsigned *elts,