diff options
author | Ian Romanick <idr@us.ibm.com> | 2008-01-29 11:28:06 -0800 |
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committer | Ian Romanick <idr@us.ibm.com> | 2008-01-30 20:14:51 -0800 |
commit | 13eec106881b846538bef13d694c9d2d9cf1ae6b (patch) | |
tree | 75a93fedba52f90ac8196f8afb12925d8fe82ec1 /src/mesa/pipe/cell | |
parent | 33cac4824195337d9cf3dfda3fc1147c429ae43c (diff) |
Implement vertex fetch / vertex shader output write-back
Diffstat (limited to 'src/mesa/pipe/cell')
-rw-r--r-- | src/mesa/pipe/cell/spu/spu_vertex_fetch.c | 32 | ||||
-rw-r--r-- | src/mesa/pipe/cell/spu/spu_vertex_shader.c | 62 |
2 files changed, 55 insertions, 39 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_vertex_fetch.c b/src/mesa/pipe/cell/spu/spu_vertex_fetch.c index b8f8c52eed..0192227d57 100644 --- a/src/mesa/pipe/cell/spu/spu_vertex_fetch.c +++ b/src/mesa/pipe/cell/spu/spu_vertex_fetch.c @@ -30,11 +30,13 @@ * Keith Whitwell <keith@tungstengraphics.com> */ +#include <spu_mfcio.h> #include "pipe/p_util.h" #include "pipe/p_state.h" #include "pipe/p_shader_tokens.h" #include "spu_exec.h" #include "spu_vertex_shader.h" +#include "spu_main.h" #define DRAW_DBG 0 @@ -412,16 +414,18 @@ static void fetch_xyz_rgb_st( struct spu_vs_context *draw, /** * Fetch vertex attributes for 'count' vertices. */ -static void generic_vertex_fetch( struct spu_vs_context *draw, - struct spu_exec_machine *machine, - const unsigned *elts, - unsigned count ) +static void generic_vertex_fetch(struct spu_vs_context *draw, + struct spu_exec_machine *machine, + const unsigned *elts, + unsigned count) { unsigned nr_attrs = draw->vertex_fetch.nr_attrs; unsigned attr; assert(count <= 4); + wait_on_mask(1 << TAG_VERTEX_BUFFER); + // _mesa_printf("%s %d\n", __FUNCTION__, count); /* loop over vertex attributes (vertex shader inputs) @@ -441,13 +445,23 @@ static void generic_vertex_fetch( struct spu_vs_context *draw, * a prototype for an sse implementation, which would have * difficulties doing that. */ - for (i = 0; i < count; i++) - fetch( src + elts[i] * pitch, p[i] ); + for (i = 0; i < count; i++) { + uint8_t buffer[32 + (sizeof(float) * 4)] ALIGN16_ATTRIB; + const unsigned long addr = src + elts[i] * pitch; + const unsigned size = (sizeof(float) * 4) + (addr & 0x0f); + + mfc_get(buffer, addr & ~0x0f, size, TAG_VERTEX_BUFFER, 0, 0); + wait_on_mask(1 << TAG_VERTEX_BUFFER); + + memcpy(& buffer, buffer + (addr & 0x0f), sizeof(float) * 4); + + fetch(buffer, p[i]); + } /* Be nice and zero out any missing vertices: */ for (/* empty */; i < 4; i++) - p[i][0] = p[i][1] = p[i][2] = p[i][3] = 0; + p[i][0] = p[i][1] = p[i][2] = p[i][3] = 0; /* Transpose/swizzle into sse-friendly format. Currently * assuming that all vertex shader inputs are float[4], but this @@ -475,6 +489,9 @@ void spu_update_vertex_fetch( struct spu_vs_context *draw ) draw->vertex_fetch.fetch_func = generic_vertex_fetch; + /* Disable the fast path because they don't use mfc_get yet. + */ +#if 0 switch (draw->vertex_fetch.nr_attrs) { case 2: if (draw->vertex_fetch.format[0] == PIPE_FORMAT_R32G32B32_FLOAT && @@ -490,4 +507,5 @@ void spu_update_vertex_fetch( struct spu_vs_context *draw ) default: break; } +#endif } diff --git a/src/mesa/pipe/cell/spu/spu_vertex_shader.c b/src/mesa/pipe/cell/spu/spu_vertex_shader.c index e694ff729f..595f54b0eb 100644 --- a/src/mesa/pipe/cell/spu/spu_vertex_shader.c +++ b/src/mesa/pipe/cell/spu/spu_vertex_shader.c @@ -32,6 +32,8 @@ * Ian Romanick <idr@us.ibm.com> */ +#include <spu_mfcio.h> + #include "pipe/p_util.h" #include "pipe/p_state.h" #include "pipe/p_shader_tokens.h" @@ -40,9 +42,7 @@ #include "pipe/draw/draw_private.h" #include "pipe/draw/draw_context.h" #include "pipe/cell/common.h" - -#define DBG_VS 0 - +#include "spu_main.h" static INLINE unsigned compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr) @@ -110,6 +110,12 @@ run_vertex_program(struct spu_vs_context *draw, for (j = 0; j < count; j++) { unsigned slot; float x, y, z, w; + unsigned char buffer[sizeof(struct vertex_header) + + MAX_VERTEX_SIZE] ALIGN16_ATTRIB; + struct vertex_header *const tmpOut = + (struct vertex_header *) buffer; + const unsigned vert_size = sizeof(struct vertex_header) + + (sizeof(float) * 4 * draw->num_vs_outputs); /* Handle attr[0] (position) specially: * @@ -117,14 +123,14 @@ run_vertex_program(struct spu_vs_context *draw, * program as a set of DP4 instructions appended to the * user-provided code. */ - x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j]; - y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j]; - z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j]; - w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j]; + x = tmpOut->clip[0] = machine->Outputs[0].xyzw[0].f[j]; + y = tmpOut->clip[1] = machine->Outputs[0].xyzw[1].f[j]; + z = tmpOut->clip[2] = machine->Outputs[0].xyzw[2].f[j]; + w = tmpOut->clip[3] = machine->Outputs[0].xyzw[3].f[j]; - vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, + tmpOut->clipmask = compute_clipmask(tmpOut->clip, draw->plane, draw->nr_planes); - vOut[j]->edgeflag = 1; + tmpOut->edgeflag = 1; /* divide by w */ w = 1.0f / w; @@ -133,35 +139,27 @@ run_vertex_program(struct spu_vs_context *draw, z *= w; /* Viewport mapping */ - vOut[j]->data[0][0] = x * scale[0] + trans[0]; - vOut[j]->data[0][1] = y * scale[1] + trans[1]; - vOut[j]->data[0][2] = z * scale[2] + trans[2]; - vOut[j]->data[0][3] = w; - -#if DBG_VS - printf("output[%d]win: %f %f %f %f\n", j, - vOut[j]->data[0][0], - vOut[j]->data[0][1], - vOut[j]->data[0][2], - vOut[j]->data[0][3]); -#endif + tmpOut->data[0][0] = x * scale[0] + trans[0]; + tmpOut->data[0][1] = y * scale[1] + trans[1]; + tmpOut->data[0][2] = z * scale[2] + trans[2]; + tmpOut->data[0][3] = w; + /* Remaining attributes are packed into sequential post-transform * vertex attrib slots. */ for (slot = 1; slot < draw->num_vs_outputs; slot++) { - vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; - vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; - vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; - vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; -#if DBG_VS - printf("output[%d][%d]: %f %f %f %f\n", j, slot, - vOut[j]->data[slot][0], - vOut[j]->data[slot][1], - vOut[j]->data[slot][2], - vOut[j]->data[slot][3]); -#endif + tmpOut->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; + tmpOut->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; + tmpOut->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; + tmpOut->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; } + + wait_on_mask(1 << TAG_VERTEX_BUFFER); + mfc_put(tmpOut, vOut[j], vert_size, TAG_VERTEX_BUFFER, 0, 0); + } /* loop over vertices */ + + wait_on_mask(1 << TAG_VERTEX_BUFFER); } |