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authorZack Rusin <zack@tungstengraphics.com>2007-09-28 04:33:55 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-28 09:12:20 -0400
commit6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e (patch)
tree66c447fff8d693fa1a39522271bd29735d7828d6 /src/mesa/pipe/draw/draw_context.c
parent7966e479dca22bf2d2b844d50ac5bef70614e15a (diff)
Redoing the way we handle vertex shaders for the draw module.
Diffstat (limited to 'src/mesa/pipe/draw/draw_context.c')
-rw-r--r--src/mesa/pipe/draw/draw_context.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index 66c66ff698..5efb173228 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -155,14 +155,6 @@ void draw_set_viewport_state( struct draw_context *draw,
}
-void
-draw_set_vertex_shader(struct draw_context *draw,
- const struct pipe_shader_state *shader)
-{
- draw_flush( draw );
- draw->vertex_shader = *shader;
-}
-
void
draw_set_vertex_buffer(struct draw_context *draw,