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authorBen Skeggs <skeggsb@gmail.com>2008-01-27 12:35:33 +1100
committerBen Skeggs <skeggsb@gmail.com>2008-01-27 12:35:33 +1100
commita556034514582dc8e1b8b65f56020031d513331b (patch)
tree182aaf4be24733e2943f9e39cfb86bc22f942efb /src/mesa/pipe/draw/draw_prim.c
parent9043323f1437f9c6791845b3ddbb9af912b45110 (diff)
parentb717de3238a028a3fdfbaf13eb02dbde262f03e7 (diff)
Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
Diffstat (limited to 'src/mesa/pipe/draw/draw_prim.c')
-rw-r--r--src/mesa/pipe/draw/draw_prim.c104
1 files changed, 42 insertions, 62 deletions
diff --git a/src/mesa/pipe/draw/draw_prim.c b/src/mesa/pipe/draw/draw_prim.c
index f8fc23b510..243381aec0 100644
--- a/src/mesa/pipe/draw/draw_prim.c
+++ b/src/mesa/pipe/draw/draw_prim.c
@@ -57,39 +57,40 @@ static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
static void draw_prim_queue_flush( struct draw_context *draw )
{
- struct draw_stage *first = draw->pipeline.first;
unsigned i;
if (0)
fprintf(stdout,"Flushing with %d prims, %d verts\n",
draw->pq.queue_nr, draw->vs.queue_nr);
- /* Make sure all vertices are available/shaded:
- */
- if (draw->vs.queue_nr)
- draw_vertex_shader_queue_flush(draw);
+ if (draw->pq.queue_nr == 0)
+ return;
+ /* NOTE: we cannot save draw->pipeline->first in a local var because
+ * draw->pipeline->first is often changed by the first call to tri(),
+ * line(), etc.
+ */
switch (draw->reduced_prim) {
case RP_TRI:
for (i = 0; i < draw->pq.queue_nr; i++) {
if (draw->pq.queue[i].reset_line_stipple)
- first->reset_stipple_counter( first );
+ draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
- first->tri( first, &draw->pq.queue[i] );
+ draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
}
break;
case RP_LINE:
for (i = 0; i < draw->pq.queue_nr; i++) {
if (draw->pq.queue[i].reset_line_stipple)
- first->reset_stipple_counter( first );
+ draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
- first->line( first, &draw->pq.queue[i] );
+ draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
}
break;
case RP_POINT:
- first->reset_stipple_counter( first );
+ draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
for (i = 0; i < draw->pq.queue_nr; i++)
- first->point( first, &draw->pq.queue[i] );
+ draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
break;
}
@@ -98,33 +99,32 @@ static void draw_prim_queue_flush( struct draw_context *draw )
}
-void draw_do_flush( struct draw_context *draw,
- unsigned flush )
+
+void draw_do_flush( struct draw_context *draw, unsigned flags )
{
- if ((flush & (DRAW_FLUSH_PRIM_QUEUE |
- DRAW_FLUSH_VERTEX_CACHE_INVALIDATE |
- DRAW_FLUSH_DRAW)) &&
- draw->pq.queue_nr)
- {
- draw_prim_queue_flush(draw);
- }
+ if (0)
+ fprintf(stdout,"Flushing with %d verts, %d prims\n",
+ draw->vs.queue_nr,
+ draw->pq.queue_nr );
- if ((flush & (DRAW_FLUSH_VERTEX_CACHE_INVALIDATE |
- DRAW_FLUSH_DRAW)) &&
- draw->drawing)
- {
- draw_vertex_cache_invalidate(draw);
- }
- if ((flush & DRAW_FLUSH_DRAW) &&
- draw->drawing)
- {
- draw->pipeline.first->end( draw->pipeline.first );
- draw->drawing = FALSE;
- draw->prim = ~0;
- draw->pipeline.first = draw->pipeline.validate;
- }
+ if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
+ draw_vertex_shader_queue_flush(draw);
+
+ if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
+ draw_prim_queue_flush(draw);
+ if (flags >= DRAW_FLUSH_VERTEX_CACHE) {
+ draw_vertex_cache_invalidate(draw);
+
+ if (flags >= DRAW_FLUSH_STATE_CHANGE) {
+ draw->pipeline.first->flush( draw->pipeline.first, flags );
+ draw->pipeline.first = draw->pipeline.validate;
+ draw->reduced_prim = ~0;
+ }
+ }
+ }
+ }
}
@@ -139,7 +139,7 @@ static struct prim_header *get_queued_prim( struct draw_context *draw,
{
if (!draw_vertex_cache_check_space( draw, nr_verts )) {
// fprintf(stderr, "v");
- draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE_INVALIDATE );
+ draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE );
}
else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) {
// fprintf(stderr, "p");
@@ -247,13 +247,14 @@ static void do_quad( struct draw_context *draw,
* Main entrypoint to draw some number of points/lines/triangles
*/
static void
-draw_prim( struct draw_context *draw, unsigned start, unsigned count )
+draw_prim( struct draw_context *draw,
+ unsigned prim, unsigned start, unsigned count )
{
unsigned i;
// _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
- switch (draw->prim) {
+ switch (prim) {
case PIPE_PRIM_POINTS:
for (i = 0; i < count; i ++) {
do_point( draw,
@@ -385,21 +386,6 @@ draw_prim( struct draw_context *draw, unsigned start, unsigned count )
}
-static void
-draw_set_prim( struct draw_context *draw, unsigned prim )
-{
- assert(prim >= PIPE_PRIM_POINTS);
- assert(prim <= PIPE_PRIM_POLYGON);
-
- if (reduced_prim[prim] != draw->reduced_prim) {
- draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE );
- draw->reduced_prim = reduced_prim[prim];
- }
-
- draw->prim = prim;
-}
-
-
/**
@@ -413,19 +399,13 @@ void
draw_arrays(struct draw_context *draw, unsigned prim,
unsigned start, unsigned count)
{
- if (!draw->drawing) {
- draw->drawing = TRUE;
-
- /* tell drawing pipeline we're beginning drawing */
- draw->pipeline.first->begin( draw->pipeline.first );
- }
-
- if (draw->prim != prim) {
- draw_set_prim( draw, prim );
+ if (reduced_prim[prim] != draw->reduced_prim) {
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->reduced_prim = reduced_prim[prim];
}
/* drawing done here: */
- draw_prim(draw, start, count);
+ draw_prim(draw, prim, start, count);
}