diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-11-21 16:00:57 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-11-21 16:00:57 -0700 |
commit | 9f0b5bba707d6c36896b4b8afad4e6b459da5e99 (patch) | |
tree | c2064cc02554f19f77bceefbcefd3bb8f8c24101 /src/mesa/pipe/draw/draw_vertex.c | |
parent | fbe68bf6b286056bb03f44907a078918d04cbdfd (diff) |
Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().
Just pass in the vertex_info object and make a copy of it.
Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex.c | 35 |
1 files changed, 16 insertions, 19 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex.c b/src/mesa/pipe/draw/draw_vertex.c index 983ed71ec0..89f54ff186 100644 --- a/src/mesa/pipe/draw/draw_vertex.c +++ b/src/mesa/pipe/draw/draw_vertex.c @@ -87,37 +87,34 @@ draw_compute_vertex_size(struct vertex_info *vinfo) /** - * Tell the drawing module about the layout of post-transformation vertices + * Tell the drawing module about the contents of post-transformation vertices. + * Note that the vertex attribute format info isn't used by 'draw'; all + * attributes are handled as float[4]. But when the driver emits vertices + * it'll use that info. + * We _do_ care about the number of attributes and their interpolation modes. */ void -draw_set_vertex_attributes( struct draw_context *draw, - const uint *slot_to_vf_attr, - const enum interp_mode *interps, - unsigned nr_attrs ) +draw_set_vertex_info( struct draw_context *draw, + const struct vertex_info *info) { - struct vertex_info *vinfo = &draw->vertex_info; - unsigned i; + assert(info->interp_mode[0] == INTERP_LINEAR); /* should be vert pos */ - assert(interps[0] == INTERP_LINEAR); /* should be vert pos */ - - assert(nr_attrs <= PIPE_MAX_SHADER_OUTPUTS); + assert(info->num_attribs <= PIPE_MAX_SHADER_OUTPUTS); /* Note that draw-module vertices will consist of the attributes passed * to this function, plus a header/prefix containing the vertex header * flags and GLfloat[4] clip pos. */ - memset(vinfo, 0, sizeof(*vinfo)); - - /* copy attrib info */ - for (i = 0; i < nr_attrs; i++) { - emit_vertex_attr(vinfo, FORMAT_4F, interps[i]); - } + memcpy(&draw->vertex_info, info, sizeof(*info)); - draw_compute_vertex_size(vinfo); + draw_compute_vertex_size(&draw->vertex_info); - /* add extra words for vertex header (uint), clip pos (float[4]) */ - vinfo->size += 5; + /* Need to know vertex size (in words) for vertex copying elsewhere. + * Four words per attribute, plus vertex header (uint) and clip + * position (float[4]). + */ + draw->vertex_info.size = draw->vertex_info.num_attribs * 4 + 5; } |