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authorKeith Whitwell <keith@tungstengraphics.com>2008-01-28 11:12:11 +0000
committerBen Skeggs <skeggsb@gmail.com>2008-02-15 13:50:22 +1100
commitf7e64c323fe6a646ee60c55ba2552923a7670c53 (patch)
treec76fb174004a5dcb2883b98b235f8f87058d790f /src/mesa/pipe/draw/draw_vertex_shader.c
parent85d7e7ceeecde86621e3d999c475c1e9d97091f0 (diff)
gallium: only call vertex/prim queue flush when there is something to flush
Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_shader.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index 3041974b9a..289c35c7ae 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -201,6 +201,8 @@ draw_vertex_shader_queue_flush(struct draw_context *draw)
{
unsigned i, j;
+ assert(draw->vs.queue_nr != 0);
+
/* XXX: do this on statechange:
*/
draw_update_vertex_fetch( draw );