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authorkeithw <keithw@keithw-laptop.(none)>2007-10-19 16:41:13 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2007-10-22 15:24:42 +0100
commitec3bd21c465f27d0a8e313e00338109d21019fc0 (patch)
tree0a46e161ab3381ecc69565550f0f510b89222c73 /src/mesa/pipe/draw/draw_wide_prims.c
parentb3204c2aff3f3d442ada04f241f352155a3af205 (diff)
pull clip/ module wide and stippled lines/points code
Diffstat (limited to 'src/mesa/pipe/draw/draw_wide_prims.c')
-rw-r--r--src/mesa/pipe/draw/draw_wide_prims.c275
1 files changed, 275 insertions, 0 deletions
diff --git a/src/mesa/pipe/draw/draw_wide_prims.c b/src/mesa/pipe/draw/draw_wide_prims.c
new file mode 100644
index 0000000000..20151f1538
--- /dev/null
+++ b/src/mesa/pipe/draw/draw_wide_prims.c
@@ -0,0 +1,275 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "draw_private.h"
+
+
+
+struct wide_stage {
+ struct draw_stage stage;
+
+ unsigned hw_data_offset;
+
+ float half_line_width;
+ float half_point_size;
+};
+
+
+
+static INLINE struct wide_stage *wide_stage( struct draw_stage *stage )
+{
+ return (struct wide_stage *)stage;
+}
+
+
+
+
+
+static void tri( struct draw_stage *next,
+ struct vertex_header *v0,
+ struct vertex_header *v1,
+ struct vertex_header *v2 )
+{
+ struct prim_header tmp;
+
+ tmp.det = 1.0;
+ tmp.v[0] = v0;
+ tmp.v[1] = v1;
+ tmp.v[2] = v2;
+ next->tri( next, &tmp );
+}
+
+static void quad( struct draw_stage *next,
+ struct vertex_header *v0,
+ struct vertex_header *v1,
+ struct vertex_header *v2,
+ struct vertex_header *v3 )
+{
+ /* XXX: Need to disable tri-stipple
+ */
+ tri( next, v0, v1, v3 );
+ tri( next, v2, v0, v3 );
+}
+
+static void wide_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct wide_stage *wide = wide_stage(stage);
+ unsigned hw_data_offset = wide->hw_data_offset;
+ float half_width = wide->half_line_width;
+
+ struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
+ struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
+ struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
+ struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
+
+ float *pos0 = (float *)&(v0->data[hw_data_offset]);
+ float *pos1 = (float *)&(v1->data[hw_data_offset]);
+ float *pos2 = (float *)&(v2->data[hw_data_offset]);
+ float *pos3 = (float *)&(v3->data[hw_data_offset]);
+
+ float dx = FABSF(pos0[0] - pos2[0]);
+ float dy = FABSF(pos0[1] - pos2[1]);
+
+ if (dx > dy) {
+ pos0[1] -= half_width;
+ pos1[1] += half_width;
+ pos2[1] -= half_width;
+ pos3[1] += half_width;
+ }
+ else {
+ pos0[0] -= half_width;
+ pos1[0] += half_width;
+ pos2[0] -= half_width;
+ pos3[0] += half_width;
+ }
+
+ quad( stage->next, v0, v1, v2, v3 );
+}
+
+
+static void make_wide_point( struct draw_stage *stage,
+ const struct vertex_header *vin,
+ struct vertex_header *v[] )
+{
+ struct wide_stage *wide = wide_stage(stage);
+ unsigned hw_data_offset = wide->hw_data_offset;
+ float half_size = wide->half_point_size;
+ float *pos[4];
+
+ v[0] = dup_vert(stage, vin, 0);
+ pos[0] = (float *)&(v[0]->data[hw_data_offset]);
+
+ /* Probably not correct:
+ */
+ pos[0][0] = pos[0][0];
+ pos[0][1] = pos[0][1] - .5;
+
+ v[1] = dup_vert(stage, v[0], 1);
+ v[2] = dup_vert(stage, v[0], 2);
+ v[3] = dup_vert(stage, v[0], 3);
+
+ pos[1] = (float *)&(v[1]->data[hw_data_offset]);
+ pos[2] = (float *)&(v[2]->data[hw_data_offset]);
+ pos[3] = (float *)&(v[3]->data[hw_data_offset]);
+
+ _mesa_printf("point %f %f, %f\n", pos[0][0], pos[0][1], half_size);
+
+ pos[0][0] -= half_size;
+ pos[0][1] -= half_size;
+
+ pos[1][0] -= half_size;
+ pos[1][1] += half_size;
+
+ pos[2][0] += half_size;
+ pos[2][1] -= half_size;
+
+ pos[3][0] += half_size;
+ pos[3][1] += half_size;
+
+// quad( stage->next, v[0], v[1], v[2], v[3] );
+}
+
+static void wide_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct vertex_header *v[4];
+ make_wide_point(stage, header->v[0], v );
+ quad( stage->next, v[0], v[1], v[2], v[3] );
+}
+
+
+static void set_texcoord( struct vertex_fetch *vf,
+ struct vertex_header *v,
+ const float *val )
+{
+ GLubyte *dst = (GLubyte *)v;
+ const struct vf_attr *a = vf->attr;
+ const unsigned attr_count = vf->attr_count;
+ unsigned j;
+
+ /* XXX: precompute which attributes need to be set.
+ */
+ for (j = 1; j < attr_count; j++) {
+ if (a[j].attrib >= VF_ATTRIB_TEX0 &&
+ a[j].attrib <= VF_ATTRIB_TEX7)
+ a[j].insert[4-1]( &a[j], dst + a[j].vertoffset, val );
+ }
+}
+
+
+
+/* If there are lots of sprite points (and why wouldn't there be?) it
+ * would probably be more sensible to change hardware setup to
+ * optimize this rather than doing the whole thing in software like
+ * this.
+ */
+static void sprite_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct vertex_header *v[4];
+ struct vertex_fetch *vf = stage->pipe->draw->vb.vf;
+
+ static const float tex00[4] = { 0, 0, 0, 1 };
+ static const float tex01[4] = { 0, 1, 0, 1 };
+ static const float tex11[4] = { 1, 1, 0, 1 };
+ static const float tex10[4] = { 1, 0, 0, 1 };
+
+ make_wide_point(stage, header->v[0], &v[0] );
+
+ set_texcoord( vf, v[0], tex00 );
+ set_texcoord( vf, v[1], tex01 );
+ set_texcoord( vf, v[2], tex10 );
+ set_texcoord( vf, v[3], tex11 );
+
+ quad( stage->next, v[0], v[1], v[2], v[3] );
+}
+
+
+
+static void wide_begin( struct draw_stage *stage )
+{
+ struct wide_stage *wide = wide_stage(stage);
+ struct clip_context *draw = stage->pipe->draw;
+
+ if (draw->vb_state.clipped_prims)
+ wide->hw_data_offset = 16;
+ else
+ wide->hw_data_offset = 0;
+
+ wide->half_point_size = draw->state.point_size / 2;
+ wide->half_line_width = draw->state.line_width / 2;
+
+ if (draw->state.line_width != 1.0) {
+ wide->stage.line = wide_line;
+ }
+ else {
+ wide->stage.line = clip_passthrough_line;
+ }
+
+ if (draw->state.point_sprite) {
+ wide->stage.point = sprite_point;
+ }
+ else if (draw->state.point_size != 1.0) {
+ wide->stage.point = wide_point;
+ }
+ else {
+ wide->stage.point = clip_passthrough_point;
+ }
+
+
+ stage->next->begin( stage->next );
+}
+
+
+
+static void wide_end( struct draw_stage *stage )
+{
+ stage->next->end( stage->next );
+}
+
+struct draw_stage *clip_pipe_wide( struct clip_pipeline *pipe )
+{
+ struct wide_stage *wide = CALLOC_STRUCT(wide_stage);
+
+ clip_pipe_alloc_tmps( &wide->stage, 4 );
+
+ wide->stage.pipe = pipe;
+ wide->stage.next = NULL;
+ wide->stage.begin = wide_begin;
+ wide->stage.point = wide_point;
+ wide->stage.line = wide_line;
+ wide->stage.tri = clip_passthrough_tri;
+ wide->stage.reset_tmps = clip_pipe_reset_tmps;
+ wide->stage.end = wide_end;
+
+ return &wide->stage;
+}