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authorBrian <brian.paul@tungstengraphics.com>2007-10-22 12:19:54 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-22 12:19:54 -0600
commitbeefc6011bce9e99cb46430186de1c13f027cb05 (patch)
tree50ed248adce20785f8f83cd3bd67b97b1670ca37 /src/mesa/pipe/draw
parent1b4852345954af9b582b03a91a3d8399b8fb0e92 (diff)
new flag to control psize (from vertex shader or fixed size)
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r--src/mesa/pipe/draw/draw_wide_prims.c25
1 files changed, 24 insertions, 1 deletions
diff --git a/src/mesa/pipe/draw/draw_wide_prims.c b/src/mesa/pipe/draw/draw_wide_prims.c
index 917944a611..e61cc2e025 100644
--- a/src/mesa/pipe/draw/draw_wide_prims.c
+++ b/src/mesa/pipe/draw/draw_wide_prims.c
@@ -43,6 +43,8 @@ struct wide_stage {
uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
uint num_texcoords;
+
+ int psize_slot;
};
@@ -158,7 +160,7 @@ static void wide_point( struct draw_stage *stage,
{
const struct wide_stage *wide = wide_stage(stage);
const boolean sprite = stage->draw->rasterizer->point_sprite;
- float half_size = wide->half_point_size;
+ float half_size;
float left_adj, right_adj;
struct prim_header tri;
@@ -174,6 +176,14 @@ static void wide_point( struct draw_stage *stage,
float *pos2 = v2->data[0];
float *pos3 = v3->data[0];
+ /* point size is either per-vertex or fixed size */
+ if (wide->psize_slot >= 0) {
+ half_size = header->v[0]->data[wide->psize_slot][0];
+ }
+ else {
+ half_size = wide->half_point_size;
+ }
+
left_adj = -half_size + 0.25;
right_adj = half_size + 0.25;
@@ -248,6 +258,19 @@ static void wide_begin( struct draw_stage *stage )
}
wide->num_texcoords = j;
}
+
+ wide->psize_slot = -1;
+ if (draw->rasterizer->point_size_per_vertex) {
+ /* find PSIZ vertex output */
+ const struct draw_vertex_shader *vs = draw->vertex_shader;
+ uint i;
+ for (i = 0; i < vs->state->num_outputs; i++) {
+ if (vs->state->output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
+ wide->psize_slot = i;
+ break;
+ }
+ }
+ }
stage->next->begin( stage->next );
}