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authorZack Rusin <zack@tungstengraphics.com>2007-09-18 13:24:44 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-18 13:24:44 -0400
commitccd63b54cfbb6bb241d55f7ac95afcd14819f469 (patch)
tree3ea07838de79877e6d441506cdd6f805fcb9d308 /src/mesa/pipe/failover/fo_context.h
parent498a1b5dc4ca431bb1de45d04140bfb2ac319ab2 (diff)
Convert shader to an immutable state object.
Diffstat (limited to 'src/mesa/pipe/failover/fo_context.h')
-rw-r--r--src/mesa/pipe/failover/fo_context.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h
index b05ceb88ad..9556a17e4d 100644
--- a/src/mesa/pipe/failover/fo_context.h
+++ b/src/mesa/pipe/failover/fo_context.h
@@ -70,14 +70,14 @@ struct failover_context {
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
+ const struct pipe_shader_state *fragment_shader;
+ const struct pipe_shader_state *vertex_shader;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
struct pipe_clip_state clip;
struct pipe_framebuffer_state framebuffer;
- struct pipe_shader_state fragment_shader;
- struct pipe_shader_state vertex_shader;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];