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authorZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
commitdaf5b0f41baa50951e7c2f9ea5cd90b119085a7f (patch)
treed273c4ae95a8cb617412c9f7a1b943dc4364420f /src/mesa/pipe/failover/fo_context.h
parent37cf13ed9a429c755f121daa1776b1b30a985ab3 (diff)
Switch fragment/vertex shaders to the new caching semantics.
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself).
Diffstat (limited to 'src/mesa/pipe/failover/fo_context.h')
-rw-r--r--src/mesa/pipe/failover/fo_context.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h
index a649899010..a81bfe82dd 100644
--- a/src/mesa/pipe/failover/fo_context.h
+++ b/src/mesa/pipe/failover/fo_context.h
@@ -74,8 +74,8 @@ struct failover_context {
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct fo_state *rasterizer;
- const struct pipe_shader_state *fragment_shader;
- const struct pipe_shader_state *vertex_shader;
+ const struct fo_state *fragment_shader;
+ const struct fo_state *vertex_shader;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;