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authorBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
commitde653b4c9bddcec46f3ddf411ec082dd178d7b38 (patch)
treec46350dc671e6bfc32c7a0f3df45b4d0d82c6661 /src/mesa/pipe/i915simple/i915_context.h
parentebe510766927315ec6dcd846a980cb851b5331d4 (diff)
Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_context.h')
-rw-r--r--src/mesa/pipe/i915simple/i915_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/i915simple/i915_context.h b/src/mesa/pipe/i915simple/i915_context.h
index d69657daa9..1e48485c56 100644
--- a/src/mesa/pipe/i915simple/i915_context.h
+++ b/src/mesa/pipe/i915simple/i915_context.h
@@ -105,7 +105,7 @@ struct i915_context
struct pipe_clip_state clip;
struct pipe_depth_state depth_test;
struct pipe_framebuffer_state framebuffer;
- struct pipe_fs_state fs;
+ struct pipe_shader_state fs;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];