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authorBrian <brian.paul@tungstengraphics.com>2007-08-23 13:27:18 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-23 13:27:18 -0600
commitd3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch)
tree9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /src/mesa/pipe/i915simple/i915_debug.c
parent690a9de40b20092ae9027dc52d7b26a48995bbff (diff)
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_debug.c')
-rw-r--r--src/mesa/pipe/i915simple/i915_debug.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/pipe/i915simple/i915_debug.c b/src/mesa/pipe/i915simple/i915_debug.c
index 79060e9780..d142194d84 100644
--- a/src/mesa/pipe/i915simple/i915_debug.c
+++ b/src/mesa/pipe/i915simple/i915_debug.c
@@ -692,10 +692,14 @@ static boolean i915_debug_packet( struct debug_stream *stream )
case 0x31:
return debug_chain(stream, "MI_BATCH_BUFFER_START", 2);
default:
+ (void)debug(stream, "UNKNOWN 0x0 case!", 1);
+ assert(0);
break;
}
break;
case 0x1:
+ (void) debug(stream, "UNKNOWN 0x1 case!", 1);
+ assert(0);
break;
case 0x2:
switch ((cmd >> 22) & 0xff) {
@@ -735,6 +739,8 @@ static boolean i915_debug_packet( struct debug_stream *stream )
case 0x11:
return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
default:
+ (void) debug(stream, "UNKNOWN 0x1c case!", 1);
+ assert(0);
break;
}
break;