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authorKeith Whitwell <keith@tungstengraphics.com>2007-08-13 16:07:11 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2007-08-13 16:23:44 +0100
commit40a86b20478024ca7c55400019c536cb5ff631d1 (patch)
tree624d3f33b07dfba4328b0c7746af5f58fd496292 /src/mesa/pipe/i915simple/i915_prim_emit.c
parentd46779103b38aeab61701759ed7a0b30cc71c0ef (diff)
Start breaking the #include dependencies between pipe drivers and mesa.
Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable.
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_prim_emit.c')
-rw-r--r--src/mesa/pipe/i915simple/i915_prim_emit.c33
1 files changed, 3 insertions, 30 deletions
diff --git a/src/mesa/pipe/i915simple/i915_prim_emit.c b/src/mesa/pipe/i915simple/i915_prim_emit.c
index 5173fc0b38..5a18d03e50 100644
--- a/src/mesa/pipe/i915simple/i915_prim_emit.c
+++ b/src/mesa/pipe/i915simple/i915_prim_emit.c
@@ -26,10 +26,11 @@
**************************************************************************/
-#include "imports.h"
-#include "macros.h"
+//#include "imports.h"
+//#include "macros.h"
#include "pipe/draw/draw_private.h"
+#include "pipe/p_util.h"
#include "i915_context.h"
#include "i915_winsys.h"
@@ -59,34 +60,6 @@ static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
return (struct setup_stage *)stage;
}
-static INLINE unsigned pack_ub4( unsigned char b0,
- unsigned char b1,
- unsigned char b2,
- unsigned char b3 )
-{
- return ((((unsigned int)b0) << 0) |
- (((unsigned int)b1) << 8) |
- (((unsigned int)b2) << 16) |
- (((unsigned int)b3) << 24));
-}
-
-static INLINE unsigned fui( float f )
-{
- union {
- float f;
- unsigned ui;
- } fi;
-
- fi.f = f;
- return fi.ui;
-}
-
-static INLINE unsigned char float_to_ubyte( float f )
-{
- unsigned char ub;
- UNCLAMPED_FLOAT_TO_UBYTE(ub, f);
- return ub;
-}
/* Hardcoded vertex format: xyz/rgba