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authorBrian <brian.paul@tungstengraphics.com>2007-08-23 13:27:18 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-23 13:27:18 -0600
commitd3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch)
tree9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /src/mesa/pipe/i915simple/i915_state.c
parent690a9de40b20092ae9027dc52d7b26a48995bbff (diff)
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_state.c')
-rw-r--r--src/mesa/pipe/i915simple/i915_state.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c
index 8f8b13253d..f5ea721cc8 100644
--- a/src/mesa/pipe/i915simple/i915_state.c
+++ b/src/mesa/pipe/i915simple/i915_state.c
@@ -156,7 +156,6 @@ static void i915_set_constant_buffer(struct pipe_context *pipe,
if (buf->size &&
(mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_FLAG_READ))) {
memcpy(i915->current.constants[shader], mapped, buf->size);
- fprintf(stderr, "i915 problem: map of constant buffer failed\n");
ws->buffer_unmap(ws, buf->buffer);
i915->current.num_user_constants[shader]
= buf->size / (4 * sizeof(float));