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authorBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
commitde653b4c9bddcec46f3ddf411ec082dd178d7b38 (patch)
treec46350dc671e6bfc32c7a0f3df45b4d0d82c6661 /src/mesa/pipe/i915simple/i915_state.c
parentebe510766927315ec6dcd846a980cb851b5331d4 (diff)
Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_state.c')
-rw-r--r--src/mesa/pipe/i915simple/i915_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c
index f874b21016..06fa716c4f 100644
--- a/src/mesa/pipe/i915simple/i915_state.c
+++ b/src/mesa/pipe/i915simple/i915_state.c
@@ -111,7 +111,7 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe,
static void i915_set_fs_state( struct pipe_context *pipe,
- const struct pipe_fs_state *fs )
+ const struct pipe_shader_state *fs )
{
struct i915_context *i915 = i915_context(pipe);