diff options
author | Zack Rusin <zack@tungstengraphics.com> | 2008-02-05 03:09:24 -0500 |
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committer | Zack Rusin <zack@tungstengraphics.com> | 2008-02-10 23:07:18 -0500 |
commit | 137edf75335910c9f15daacaf0ce3f4cbd43080c (patch) | |
tree | eccb17691b781cd88bed0c607966be27ef848fbd /src/mesa/pipe/llvm | |
parent | 7d69090e272d0d429f0ef7a733cebe1363383447 (diff) |
rewrite the way cpu engine is handled
Diffstat (limited to 'src/mesa/pipe/llvm')
-rw-r--r-- | src/mesa/pipe/llvm/Makefile | 1 | ||||
-rw-r--r-- | src/mesa/pipe/llvm/gallivm.cpp | 134 | ||||
-rw-r--r-- | src/mesa/pipe/llvm/gallivm.h | 37 | ||||
-rw-r--r-- | src/mesa/pipe/llvm/gallivm_cpu.cpp | 204 |
4 files changed, 223 insertions, 153 deletions
diff --git a/src/mesa/pipe/llvm/Makefile b/src/mesa/pipe/llvm/Makefile index 10ff7aacae..b333661c6f 100644 --- a/src/mesa/pipe/llvm/Makefile +++ b/src/mesa/pipe/llvm/Makefile @@ -7,6 +7,7 @@ LIBNAME = gallivm GALLIVM_SOURCES = \ gallivm.cpp \ + gallivm_cpu.cpp \ instructions.cpp \ loweringpass.cpp \ tgsitollvm.cpp \ diff --git a/src/mesa/pipe/llvm/gallivm.cpp b/src/mesa/pipe/llvm/gallivm.cpp index cf9b0f6406..cb9a88f0b8 100644 --- a/src/mesa/pipe/llvm/gallivm.cpp +++ b/src/mesa/pipe/llvm/gallivm.cpp @@ -70,10 +70,6 @@ #include <fstream> #include <iostream> -struct gallivm_cpu_engine { - llvm::ExecutionEngine *engine; -}; - static int GLOBAL_ID = 0; using namespace llvm; @@ -145,38 +141,6 @@ void gallivm_prog_delete(struct gallivm_prog *prog) free(prog); } -typedef void (*vertex_shader_runner)(void *ainputs, - void *dests, - float (*aconsts)[4], - int num_vertices, - int num_inputs, - int num_attribs, - int num_consts); - - -/*! - This function is used to execute the gallivm_prog in software. Before calling - this function the gallivm_prog has to be JIT compiled with the gallivm_cpu_jit_compile - function. - */ -int gallivm_prog_exec(struct gallivm_prog *prog, - struct tgsi_exec_vector *inputs, - struct tgsi_exec_vector *dests, - float (*consts)[4], - int num_vertices, - int num_inputs, - int num_attribs) -{ - vertex_shader_runner runner = reinterpret_cast<vertex_shader_runner>(prog->function); - assert(runner); - runner(inputs, dests, consts, num_vertices, num_inputs, - num_attribs, prog->num_consts); - - return 0; -} - - - static inline void constant_interpolation(float (*inputs)[16][4], const struct tgsi_interp_coef *coefs, @@ -231,28 +195,6 @@ perspective_interpolation(float (*inputs)[16][4], } } -typedef int (*fragment_shader_runner)(float x, float y, - float (*dests)[16][4], - float (*inputs)[16][4], - int num_attribs, - float (*consts)[4], int num_consts, - struct tgsi_sampler *samplers); - -int gallivm_fragment_shader_exec(struct gallivm_prog *prog, - float fx, float fy, - float (*dests)[16][4], - float (*inputs)[16][4], - float (*consts)[4], - struct tgsi_sampler *samplers) -{ - fragment_shader_runner runner = reinterpret_cast<fragment_shader_runner>(prog->function); - assert(runner); - - return runner(fx, fy, dests, inputs, prog->num_interp, - consts, prog->num_consts, - samplers); -} - void gallivm_ir_dump(struct gallivm_ir *ir, const char *file_prefix) { if (!ir || !ir->module) @@ -292,82 +234,6 @@ void gallivm_ir_dump(struct gallivm_ir *ir, const char *file_prefix) } -static struct gallivm_cpu_engine *CPU = 0; - -static inline llvm::Function *func_for_shader(struct gallivm_prog *prog) -{ - llvm::Module *mod = prog->module; - llvm::Function *func = 0; - - switch (prog->type) { - case GALLIVM_VS: - func = mod->getFunction("run_vertex_shader"); - break; - case GALLIVM_FS: - func = mod->getFunction("run_fragment_shader"); - break; - default: - assert(!"Unknown shader type!"); - break; - } - return func; -} - -/*! - This function creates a CPU based execution engine for the given gallivm_prog. - gallivm_cpu_engine should be used as a singleton throughout the library. Before - executing gallivm_prog_exec one needs to call gallivm_cpu_jit_compile. - The gallivm_prog instance which is being passed to the constructor is being - automatically JIT compiled so one shouldn't call gallivm_cpu_jit_compile - with it again. - */ -struct gallivm_cpu_engine * gallivm_cpu_engine_create(struct gallivm_prog *prog) -{ - struct gallivm_cpu_engine *cpu = (struct gallivm_cpu_engine *) - calloc(1, sizeof(struct gallivm_cpu_engine)); - llvm::Module *mod = static_cast<llvm::Module*>(prog->module); - llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod); - llvm::ExecutionEngine *ee = llvm::ExecutionEngine::create(mp, false); - ee->DisableLazyCompilation(); - cpu->engine = ee; - - llvm::Function *func = func_for_shader(prog); - - prog->function = ee->getPointerToFunction(func); - CPU = cpu; - return cpu; -} - - -/*! - This function JIT compiles the given gallivm_prog with the given cpu based execution engine. - The reference to the generated machine code entry point will be stored - in the gallivm_prog program. After executing this function one can call gallivm_prog_exec - in order to execute the gallivm_prog on the CPU. - */ -void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *cpu, struct gallivm_prog *prog) -{ - llvm::Module *mod = static_cast<llvm::Module*>(prog->module); - llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod); - llvm::ExecutionEngine *ee = cpu->engine; - assert(ee); - ee->DisableLazyCompilation(); - ee->addModuleProvider(mp); - - llvm::Function *func = func_for_shader(prog); - prog->function = ee->getPointerToFunction(func); -} - -void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *cpu) -{ - free(cpu); -} - -struct gallivm_cpu_engine * gallivm_global_cpu_engine() -{ - return CPU; -} - void gallivm_prog_inputs_interpolate(struct gallivm_prog *prog, float (*inputs)[16][4], const struct tgsi_interp_coef *coef) diff --git a/src/mesa/pipe/llvm/gallivm.h b/src/mesa/pipe/llvm/gallivm.h index f9f5d5ee74..98eda56f81 100644 --- a/src/mesa/pipe/llvm/gallivm.h +++ b/src/mesa/pipe/llvm/gallivm.h @@ -61,28 +61,16 @@ enum gallivm_vector_layout { }; struct gallivm_ir *gallivm_ir_new(enum gallivm_shader_type type); -void gallivm_ir_set_layout(struct gallivm_ir *prog, - enum gallivm_vector_layout layout); -void gallivm_ir_set_components(struct gallivm_ir *prog, int num); -void gallivm_ir_fill_from_tgsi(struct gallivm_ir *prog, - const struct tgsi_token *tokens); -void gallivm_ir_delete(struct gallivm_ir *prog); +void gallivm_ir_set_layout(struct gallivm_ir *prog, + enum gallivm_vector_layout layout); +void gallivm_ir_set_components(struct gallivm_ir *prog, int num); +void gallivm_ir_fill_from_tgsi(struct gallivm_ir *prog, + const struct tgsi_token *tokens); +void gallivm_ir_delete(struct gallivm_ir *prog); + struct gallivm_prog *gallivm_ir_compile(struct gallivm_ir *ir); -int gallivm_prog_exec(struct gallivm_prog *prog, - struct tgsi_exec_vector *inputs, - struct tgsi_exec_vector *dests, - float (*consts)[4], - int num_vertices, - int num_inputs, - int num_attribs); -int gallivm_fragment_shader_exec(struct gallivm_prog *prog, - float x, float y, - float (*dests)[PIPE_MAX_SHADER_INPUTS][4], - float (*inputs)[PIPE_MAX_SHADER_INPUTS][4], - float (*consts)[4], - struct tgsi_sampler *samplers); void gallivm_prog_inputs_interpolate(struct gallivm_prog *prog, float (*inputs)[PIPE_MAX_SHADER_INPUTS][4], const struct tgsi_interp_coef *coefs); @@ -91,9 +79,20 @@ void gallivm_prog_dump(struct gallivm_prog *prog, const char *file_prefix); struct gallivm_cpu_engine *gallivm_cpu_engine_create(struct gallivm_prog *prog); struct gallivm_cpu_engine *gallivm_global_cpu_engine(); +int gallivm_cpu_vs_exec(struct gallivm_prog *prog, + struct tgsi_exec_vector *inputs, + struct tgsi_exec_vector *dests, + float (*consts)[4]); +int gallivm_cpu_fs_exec(struct gallivm_prog *prog, + float x, float y, + float (*dests)[PIPE_MAX_SHADER_INPUTS][4], + float (*inputs)[PIPE_MAX_SHADER_INPUTS][4], + float (*consts)[4], + struct tgsi_sampler *samplers); void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *ee, struct gallivm_prog *prog); void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *ee); + #endif /* MESA_LLVM */ #if defined __cplusplus diff --git a/src/mesa/pipe/llvm/gallivm_cpu.cpp b/src/mesa/pipe/llvm/gallivm_cpu.cpp new file mode 100644 index 0000000000..5f1268bf4f --- /dev/null +++ b/src/mesa/pipe/llvm/gallivm_cpu.cpp @@ -0,0 +1,204 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Zack Rusin zack@tungstengraphics.com + */ +#ifdef MESA_LLVM + +#include "gallivm.h" +#include "gallivm_p.h" + +#include "instructions.h" +#include "loweringpass.h" +#include "storage.h" +#include "tgsitollvm.h" + +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" + +#include "pipe/tgsi/exec/tgsi_exec.h" +#include "pipe/tgsi/util/tgsi_dump.h" + +#include <llvm/Module.h> +#include <llvm/CallingConv.h> +#include <llvm/Constants.h> +#include <llvm/DerivedTypes.h> +#include <llvm/Instructions.h> +#include <llvm/ModuleProvider.h> +#include <llvm/Pass.h> +#include <llvm/PassManager.h> +#include <llvm/ParameterAttributes.h> +#include <llvm/Support/PatternMatch.h> +#include <llvm/ExecutionEngine/JIT.h> +#include <llvm/ExecutionEngine/Interpreter.h> +#include <llvm/ExecutionEngine/GenericValue.h> +#include <llvm/Support/MemoryBuffer.h> +#include <llvm/LinkAllPasses.h> +#include <llvm/Analysis/Verifier.h> +#include <llvm/Analysis/LoopPass.h> +#include <llvm/Target/TargetData.h> +#include <llvm/Bitcode/ReaderWriter.h> +#include <llvm/Transforms/Utils/Cloning.h> + +#include <sstream> +#include <fstream> +#include <iostream> + +struct gallivm_cpu_engine { + llvm::ExecutionEngine *engine; +}; + +static struct gallivm_cpu_engine *CPU = 0; + +typedef int (*fragment_shader_runner)(float x, float y, + float (*dests)[16][4], + float (*inputs)[16][4], + int num_attribs, + float (*consts)[4], int num_consts, + struct tgsi_sampler *samplers); + +int gallivm_cpu_fs_exec(struct gallivm_prog *prog, + float fx, float fy, + float (*dests)[16][4], + float (*inputs)[16][4], + float (*consts)[4], + struct tgsi_sampler *samplers) +{ + fragment_shader_runner runner = reinterpret_cast<fragment_shader_runner>(prog->function); + assert(runner); + + return runner(fx, fy, dests, inputs, prog->num_interp, + consts, prog->num_consts, + samplers); +} + +static inline llvm::Function *func_for_shader(struct gallivm_prog *prog) +{ + llvm::Module *mod = prog->module; + llvm::Function *func = 0; + + switch (prog->type) { + case GALLIVM_VS: + func = mod->getFunction("run_vertex_shader"); + break; + case GALLIVM_FS: + func = mod->getFunction("run_fragment_shader"); + break; + default: + assert(!"Unknown shader type!"); + break; + } + return func; +} + +/*! + This function creates a CPU based execution engine for the given gallivm_prog. + gallivm_cpu_engine should be used as a singleton throughout the library. Before + executing gallivm_prog_exec one needs to call gallivm_cpu_jit_compile. + The gallivm_prog instance which is being passed to the constructor is being + automatically JIT compiled so one shouldn't call gallivm_cpu_jit_compile + with it again. + */ +struct gallivm_cpu_engine * gallivm_cpu_engine_create(struct gallivm_prog *prog) +{ + struct gallivm_cpu_engine *cpu = (struct gallivm_cpu_engine *) + calloc(1, sizeof(struct gallivm_cpu_engine)); + llvm::Module *mod = static_cast<llvm::Module*>(prog->module); + llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod); + llvm::ExecutionEngine *ee = llvm::ExecutionEngine::create(mp, false); + ee->DisableLazyCompilation(); + cpu->engine = ee; + + llvm::Function *func = func_for_shader(prog); + + prog->function = ee->getPointerToFunction(func); + CPU = cpu; + return cpu; +} + + +/*! + This function JIT compiles the given gallivm_prog with the given cpu based execution engine. + The reference to the generated machine code entry point will be stored + in the gallivm_prog program. After executing this function one can call gallivm_prog_exec + in order to execute the gallivm_prog on the CPU. + */ +void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *cpu, struct gallivm_prog *prog) +{ + llvm::Module *mod = static_cast<llvm::Module*>(prog->module); + llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod); + llvm::ExecutionEngine *ee = cpu->engine; + assert(ee); + /*FIXME : remove */ + ee->DisableLazyCompilation(); + ee->addModuleProvider(mp); + + llvm::Function *func = func_for_shader(prog); + prog->function = ee->getPointerToFunction(func); +} + +void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *cpu) +{ + free(cpu); +} + +struct gallivm_cpu_engine * gallivm_global_cpu_engine() +{ + return CPU; +} + + +typedef void (*vertex_shader_runner)(void *ainputs, + void *dests, + float (*aconsts)[4], + int num_vertices, + int num_inputs, + int num_attribs, + int num_consts); + + +/*! + This function is used to execute the gallivm_prog in software. Before calling + this function the gallivm_prog has to be JIT compiled with the gallivm_cpu_jit_compile + function. + */ +int gallivm_cpu_vs_exec(struct gallivm_prog *prog, + struct tgsi_exec_vector *inputs, + struct tgsi_exec_vector *dests, + float (*consts)[4]) +{ + vertex_shader_runner runner = reinterpret_cast<vertex_shader_runner>(prog->function); + assert(runner); + /*FIXME*/ + runner(inputs, dests, consts, 4, 4, 4, prog->num_consts); + + return 0; +} + +#endif |