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authorBrian <brian.paul@tungstengraphics.com>2007-10-26 10:45:42 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-26 10:45:42 -0600
commite4f6f0ec02133e9297c3f2db787dee14bf0ae6e1 (patch)
treea5706d83a96964b2cf63cd66ca25ed63641b4a56 /src/mesa/pipe/p_context.h
parentf7be1b419aab80c4e011183611964eb4d7c023c2 (diff)
surface_alloc() is now a winsys function.
This allows surfaces to be allocated without a rendering context. A few loose ends to resolve, but in working condition.
Diffstat (limited to 'src/mesa/pipe/p_context.h')
-rw-r--r--src/mesa/pipe/p_context.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h
index b9de3667e5..3a041f158b 100644
--- a/src/mesa/pipe/p_context.h
+++ b/src/mesa/pipe/p_context.h
@@ -176,13 +176,7 @@ struct pipe_context {
unsigned index,
const struct pipe_feedback_buffer *);
- /*
- * Surface functions
- * This might go away...
- */
- struct pipe_surface *(*surface_alloc)(struct pipe_context *pipe,
- unsigned format);
-
+ /** Get a surface which is a "view" into a texture */
struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe,
struct pipe_mipmap_tree *texture,
unsigned face, unsigned level,
@@ -198,7 +192,6 @@ struct pipe_context {
struct pipe_surface *ps,
uint x, uint y, uint w, uint h,
const void *p, int src_stride);
-
/* XXX temporary here, move these to softpipe */
void (*get_tile_rgba)(struct pipe_context *pipe, struct pipe_surface *ps,
uint x, uint y, uint w, uint h, float *p);